Commando Archive
Thread: Good tip for my fellow commando's
Ok, after reading some of the post after two days of being gone, I am a bit ticked. So I suppose I could give out the name of your * best * friend in game till they fix a few more things.
I said find the relatives of the durni's on different planets in a different post... well... Leviasqualls.... 1.2k HW xp when killed, you can out run them, Work the nest 4-5 at a time. Once lair down to 1/4hp run out of range (120-130m) till the lair disappears(make sure you don't have anything targeted or anyone else in that area because it won't * refresh *) or just run out that far while * kiting * the leviasqualls to save some waiting. After waiting about a minute, run back to the lair ( the two guardians should be back )and rinse and repeat. The missions credit range is normally 2600-2700 but I did see a few 2200c ones.
The planet is Rori, a moon of naboo. So you have to be on naboo to get to Rori. Restuss is the place I went to.
Also, midnight vir vur are great to, they have less hp and you can * herd * 3-4 more than the leviasqualls.
Grrr.. dont give out the Leviasqualls man!!! that's privelaged information ![]()
Hehe I had 83 HWXP when I logged on tonight...I left with Flamethrower 1 and halfway through HW support 1 from doing mostly Leviasqualls and Imperial Destroy missions...2.5k Factionpoints too ![]()
I usually just pull the whole nest, as one dies, another pops, I hit it with HealthShot2 while I am still running around and just keep pulling them all as they pop, keeping them all dotted. Works like a charm.
Tortons (anyvariation)give even more xp per kill (but take longer/have more down time)...just so you know, Suppression fire 1 works now...and it works very very good...HAM cost is rather high, but the effect of the shot knocks creatures to their knees leaving them open for at least 3 BodyShot2's with a weapon that fires 3 sec's or lower...
Love these guys.
The turtles rock too for fun.
Ivoni the Bunny Slayer
Intrepid
Have you tried this:
Get novice scout and make lepacaine(spelling?) dart traps. They do mind damage and make your target dizzy. Then supression fire them, forcing them to change posture and fall down and you can sit there and hammer them all day.
I used Warning shot before to run mobs off, but Suppression fire and the earlier warining shot ( forgot it's name ) work great now.
Suppression fire causes postrure change down 1. It's in the ranged support line in Marksman. It causes a mob to kneel if standing and to go prone if kneeling. It now lasts for 10 seconds.
Don't need knockdown to solo. Don't need KD to kite stuff. You just don't get insane bonuses to hit or do extra damage.
always nice to hear of some new mobs that are good to hunt;
what about making a little list in the style of "mob name" - "HAM" - "locations"?