Commando Archive

Thread: No need for anti-vehicle?

Grindle
Fri Aug 15, 2003 3:15 am
#1

Do ion guns help at all?
Bazik
Fri Aug 15, 2003 9:00 am
#2

I could of sword Zabraks are supposed to get the faction reduction also.. but last night, I looked and the at-st costs my 18k in dantooine...



0101010101010101010101010
1010101010101010101010101 SIRUSS | Jedi
0101010101010101010101010 CIKAR | Bounty
1010101010101010101010101 STANDARD | Armorman
0101010101010101010101010 ADROIT | Jedi
1010101010101010101010101
0101010101010101010101010 Vendor -2666 -6066
1010101010101010101010101 Tatooine
0101010101010101010101010



s_ripper
Fri Aug 15, 2003 9:34 am
#3

The Rocket Launcher has AR4 I hear, so when the changes come I'm betting that will be our anti-vehicle weapon. Other than that... spam panic shot on it and the AT-ST will just sit there.



------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
DrRuffleburg
Fri Aug 15, 2003 12:36 pm
#4

I'm a rebel on wanderhome, lately I've seen a few at-st's in bestine and I've started to see large rebel assults on bestine completely destroyed by 18k ham at-st's. I sure can't wait till we get something to combat these pvp giants. At 7k faction, these at-st's are far too easy to get, we need a few anti-vehicle weapons to put them in their place.




roar?
BobbyJack
Fri Aug 15, 2003 12:41 pm
#5

Before I realized that the imps discriminated(double the faction points to get something)I joined the imperial faction and got to around 2,000 negative rebel faction. Now I'm trying to revert but it's taking an extremely long time, the only way I've found is to run deliveries on anchorhead. Of course the imps make regular raids and scare off all the contacts.



Another reason I decided to go rebel was that i figured I could at least blow up an atst, since the faction points it would cost are absurd for non human.

TuskcatTamer
Sat Aug 16, 2003 12:03 am
#6

I think there is need of a anti vehicle profession. Yesterday a group of rebels and I stormed an imp base and ran into my frist ATST. Now I think the only way we beat it was because of a pet rancor the one of our party members had. But the battle with it took ten minutes. I am a novice commando and my acid rifle flame thrower and launcher pistol were only doing about 100 damage the whole time. Now if the rocket laucher does the damage we hope it will do when the devs fix it then a few commandos should be able to take down a ATST easily. This would make commandos a very powerful profession in pvp combat being the only one able to take down large imperial vechicles. Another reason an anti vehicle profession is needed is in a few months there will be drivable vehicles with moutable weapons and if what I hope happens happens they will become a main way of fighting for players. Then the commando should be one of the only profession capable of taking a drivable vehicle down easily too which should make them even more important.
s_ripper
Sat Aug 16, 2003 12:14 am
#7

But until the next patch, here are the ways to do it-


1. have a smuggler spam panic shot on it. it'll sit there and stare at you.


2. health shot and flame dot work just as well on an AT-ST as on any other NPC. Use them often.


3.PBC's have AR2, so they work better than FT/HAR/LP. Bu then again, so do E-11 rifles. *shrug*


4. Even withthe not-so-good damage on the rocket launcher right now, it still has AR4 and is more effective than other other weapon against AR3.




------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Page 1 of 1
Previous Next