Commando Archive

Thread: How much more damage do you think heavy weapons will do when they get fixed?

TuskcatTamer
Sat Aug 16, 2003 12:38 am
#1

Heres raphs post.

Here's the changes that we are trying out for Commandos on TC shortly...

Flame Thrower Changes:

* Rebalanced special moves
* Improved damage and range values.
* Fixed bad range modifier for midrange
* Removed specific resource requirement from draft schematic
* Fixed particles

Acid Rifle

* Rebalanced special moves
* Improved damage and range values.
* Fixed bad range modifier for midrange
* Removed specific resource requirement from draft schematic
* Fixed particles

Lightning Rifle (Bounty Hunter)

* Rebalanced special moves
* Improved damage and range values.
* Fixed bad range modifier for midrange
* Removed specific resource requirement from draft schematic

Grenades:

* Increased damage for all grenades (including light fragmentation)
* Slowed down grenades (their attack speeds were not in the correct format)
* Removed specific resources requirements from draft schematics

Particle Beam:

* Improved damage significantly
* Added ideal range modifiers
* Removed specific resources requirements from draft schematics

Lightning Cannon:

* Improved damage significantly
* Added ideal range modifiers
* Removed specific resources requirements from draft schematics

Acid Beam:

* Improved damage significantly
* Added ideal range modifiers
* Removed specific resources requirements from draft schematics
* Fixed particles

Rocket Launcher:

* Improved damage significantly
* Added ideal range modifiers
* Removed specific resources requirements from draft schematics

Ideal ranges are arrayed in this order:

* acid rifle - 16m ideal
* lightning beam ideal is 32m
* particle beam 48m
* rocket launcher 64m

We're talking about whether to remove the defensive mods given that the dmg output is so high now...



-Raph Koster, Creative Director

Raph said Improved damage significantly on some weapons but he gave no examples of what the damage would be. I was wondering what you thought the damage for all the weapons would be?

Here is what I think are good damage for all the heavy weapons please tell me if you think mine are too high or low.

I think the flame thrower and acid rifle will be 200-600 because they are the only weapons we get specials for.

I think the Rocket Launcher should be 500-1500 this would be good damage for fighting walkers.

I think that all 3 beam cannons should have 600-1600 damage because the cannons are preety much the same except for the type of damage they do.

I think those numbers woould work well for attacking vehicles but please write your own and tell me what you think of mine.
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