Commando Archive
Thread: did anyone try the new flamethrower or heavy acid rifle specials ingame?
I try acid rifle. It make me wanna quit commando even more. 15 sec delay is just crazy. and the highest dmg Ive done was 1000dmg.
I did notice those special move goes after the lowest HAM bar. Like if you been useing body shot with LP, and switch to Acid rifle and the special will only do dmg to health bar. I havent read all the up date on those move so Im not sure if they support to do that or am I seeing thing?
here is a ss I posted a couple days ago.
http://www.people.umass.edu/karmin/flames.jpg
Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.
Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.
heh yea.....stormtroopers are WHITE for me when i got my hvy acid rifle on..
anyways, was it still 0.0 ideal range?