Commando Archive

Thread: did anyone try the new flamethrower or heavy acid rifle specials ingame?

TarionBesbald
Fri Aug 15, 2003 11:40 am
#1

if so, post your opinions here, please



- - - - - - - - - - - - - - - - - - - - - - - - - -

Tarion Besbald - True Elder Jedi (the little boxes made me do it!)

Radweizen - Meeeeeeedic!

Tredon Paplexbo - xpendable stuff INC

Vendors (Loot, Weapons, Armor, Robes, Crystals, Rares...): -2763 5963 Naboo, Weltenbrand

Sinron
Fri Aug 15, 2003 1:00 pm
#2

Yes, I tried the flamethrower one. Frankly it sucks. Takes too long to do anything, it misses alot and doesnt do enough damage.
Drist
Fri Aug 15, 2003 1:02 pm
#3

You guys are Commandos on the Test Center? That is where the big changes are. They arn't live yet and won't be for a few weeks.
Firefield
Fri Aug 15, 2003 1:15 pm
#4

I try acid rifle. It make me wanna quit commando even more. 15 sec delay is just crazy. and the highest dmg Ive done was 1000dmg.


I did notice those special move goes after the lowest HAM bar. Like if you been useing body shot with LP, and switch to Acid rifle and the special will only do dmg to health bar. I havent read all the up date on those move so Im not sure if they support to do that or am I seeing thing?

Obey
Fri Aug 15, 2003 4:36 pm
#5

Flame single 2, max damage 1500+...range still 16m max and still 12 second down time....more of a PvP skill then anything do to causing 318 health wounds from fire effect. I noticed no change in Flame Single 1 damage output post-patch from pre-patch
Sinron
Fri Aug 15, 2003 4:50 pm
#6

Its the delay that sucks. The damage would be ok if the delay is reduced. The 15 second delay would even be ok for the AOE stuff. A single target dot that puts you out of buisness for 15 seconds is no good.
Obey
Fri Aug 15, 2003 4:54 pm
#7

Don't forget about the 16meter max. I think even with the reduction to PvP damage this attack should **edit** near kill people instantly or even better yet, make it percentage based attack.
Sinron
Fri Aug 15, 2003 5:32 pm
#8

Well when you can pick up a master marksman pistol and moves and outdamage the joke of flame single 1 theres a big problem. Its so friggin obvious that it just simply bugs the hell out of me. If this uber patch going on test doesnt solve it Ill be done for sure.
Eversepheles
Fri Aug 15, 2003 6:16 pm
#9

here is a ss I posted a couple days ago.



http://www.people.umass.edu/karmin/flames.jpg

Sinron
Fri Aug 15, 2003 6:25 pm
#10

Thats sad damage too.
eastmaster
Fri Aug 15, 2003 6:58 pm
#11

the changes described wont be in for a week tops, just hang in there guys, help is on the way and being "tested" by the one commando on TC who has no commando weapons cept launcher pistol......
Neomoderate
Sat Aug 16, 2003 12:55 am
#12

I tested hte aacid rifles first special only to be even more dissapointed. The damage averages 400-590 to a single target.. at 16 meter max range and takes 14 seconds to allow another attack or weapon switch. If u hit for the max thats still 42 damage per second on the special .. ( which is touted by the devs as being " where commando weapons shine" ) 42 damage per second is 72 damage per second lower than an average spraystick rifle. thats nearly one third the damage of any good gun.. and half the damage of a decent one.

Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.


Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.

StarNick
Sat Aug 16, 2003 12:59 am
#13

heh yea.....stormtroopers are WHITE for me when i got my hvy acid rifle on..


anyways, was it still 0.0 ideal range?




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Page 1 of 1
Previous Next