Commando Archive

Thread: Need Some Testing Done...

StarNick
Sun Apr 24, 2005 8:10 pm
#1

Over the course of the next few days...please focus on the following, and be sure to post feedback here AND in the bug/discussion threads by the devs:


  • AoE and Walls - Need to get some feedback to see if this is an issue in dungeons/corvette/etc.


  • Hate System - Could use a bit of feedback on that from commandos (since we're a damage dealer)


  • The Profession and how it stacks up against other professions, and other template (Getting too little feedback on the template focus thread...we need some comparisons folks!)


  • Effectiveness of "Heavy Weapons" - Turrets, groupwork, dungeons (are we getting outdamaged? Are we a driving force?



  • --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

    Cpl_Fisher
    Sun Apr 24, 2005 8:12 pm
    #2

    kk tommorow



    Member of the Rock alliance.
    CO of DD 214
    Member of EC-p8r militia
    "Have faith in God, but believe in antimatter"
    Bounty Hunters kill for credits, Commando's kill for the hell of it!
    _Dragonius_
    Sun Apr 24, 2005 8:50 pm
    #3

    I'll help as well.



    "As you all know when a commando gets mad, all hell breaks loose."-Starnick
    Olipyr-MBountyHunter(again)/MRifleman-Starsider

    Help control the jedi population, have your jedi spayed or neutered! -BihKehHe
    Boredom does amazing things
    TiberusofValcyn6
    Sun Apr 24, 2005 9:20 pm
    #4

    well i have been playing Master Commando/MBH pistoleer 0103. I cant even get my target's ham down to 3/4 b4 i have no ability left and become "too tired". The ability cost on all weapons are entirely to high, the regen rate is good but we need something done about the cost. Can't really do to much testing b/c we keep getting incapped because of being to tired and the same level creatures are to tough unless u are in a big group. After the last patch the weapons have been turned down a good bit and just cant deal as much damage.



    Is a Dream Alive that dont come true or is it something Worse--Springsteen
    Fyrefox45
    Sun Apr 24, 2005 9:28 pm
    #5

    Note: This is assuming current action use is borked and it will be more like 2 patches ago once it balan ces out.

    Vrs other template's effectiveness: Right now as either BH/MCommando/0103 pistols or MCarbs/Mcom/some pistols commando is hard to beat. Using the hlc's radius aoe its easy to take on 2 ppl at once in certain situations and at least make it away safely.. if not defaet them. In one on one fights only a person in recon armor with a psg is a problem using pure commando skills.. due to the reason below.

    Regarding heavy weapons, we really need a high lvl kinetic weapon.. as it stands now all our choices for 50+ do energy and some tiny amount of elemental (sub 100 elemental damage on all weps I crafted). We are the only ranged class with the lack of choice between kinetic and energy, so if any mobs in the game (or pcs for that matter) have recon sytle resists.. we loose alot of our effectiveness.

    Outside of that issue though due to the AOE nature (even broken as it is atm) of the HLC and the PFT we excel in group and damage dealing situations so long as you have another range prof mastery in your template. Without another ranged prof though, commando seems to be useless as we have no specials.


    Ileta of TC-EP3



    Olemo Anamii, EXO member
    Khog
    Mon Apr 25, 2005 2:48 am
    #6



    I would love to help, but yesterday I got killed by 2 level 11 kaadu and this has severely knocked my confidence of being able to step outside my house, let alone entering a dungeon.


    As an aside I find that for a 'high damage' profession our weapons are dealing out very poor damage compared to what we get back from the mobs. I took on some level 16 RSF and they were hitting me for 900 damage a time of which little was mitigated, however I was hitting them for 289 with my plasm flamer of which 45 damage was getting through! With figures like this its no wonder I keep having to visit the cloning centre.


    With the changes to action drain I'm firing 3 or 4 shots then having to run away as my action is depleated, by the time its regenerated all the state has been lost on the enemy and they have significantly regenerated their health.

    Message Edited by Khog on 04-25-2005 02:56 AM



    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Master Commando - I burn
    Master Smuggler - I've been waiting a long time to find out what I do
    Sabaoth
    Mon Apr 25, 2005 5:17 am
    #7

    I have been so upset over the damg also that I stop playing the CU period as my blood pressure kept rising due to dieing constantly to lvl 36 squills. I thought CU was actually making commando better than it's current state (which rocks to me now then CU's version).


    As stated we need higher dmg weapons just as PH/sith sword carrying swordsman have (out dmaged by a swordsman at a base raid on TC) if not making commando viable in PvP at least let us be viable in damaging bases, pleassssse I beg you devs.



    ELYHON
    The Mad Sullustran jedi of Corbantis

    Sauve
    Rebel Commando and Base blower for the Alliance

    Thatguyfubu
    Mon Apr 25, 2005 7:12 am
    #8

    How are people hitting for so low. Even after the weapon changes I am still hitting for 1600 per shot after mitigations. BTW I made some weapon to tool around with and the crafted ones are the same stats as before the wipe. Unfortunatly that also includes the high ham cost too. I think I might try to make some more and experiment on the ham cost and see what final damage output is.




    X Zaran Moonwalker X
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    __.///REBEL ALLIANCE SPECIAL OPERATIONS


    Gawzeera
    Mon Apr 25, 2005 7:46 am
    #9






    Thatguyfubu wrote:

    How are people hitting for so low. Even after the weapon changes I am still hitting for 1600 per shot after mitigations. BTW I made some weapon to tool around with and the crafted ones are the same stats as before the wipe. Unfortunatly that also includes the high ham cost too. I think I might try to make some more and experiment on the ham cost and see what final damage output is.







    I made some plasma throwers, a launcher pistol and a heavy acid launcher but they were unusable because of the current bug where crafted weapons have a primary damage type of stun(if a scope and stock are used) or blast(if just a stock or no attachments are used)


    besides that i have tested a few different templates all with master commando.


    master rifles/master commando pistoleer 0/4/0/4


    I'm not very good with the math side of things but i can tell you that this is'nt the best combination. my theory was high damage with hard hitting specials. the problem is that many of the most effective rifleman specials require you to be either prone or covered. I have noticed though that the plasma throwers AOE does'nt seem to be very effective, as i was getting munched on by 3 beasties and attacking with a plasma and although they all had the fire particle effect on them the damage being done by this was minimal at best. about 3 patches ago i was doing good damage and getting the states(such as rooted) to stick to multiple targets but now it does'nt seem to work very well. as has been mentioned many times before the current action costs are killing commando. even without using specials I'm draining the action bar just from using the plasma. In PvP I get owned badly in 1 on 1 duels.



    Master Commando/MBH smuggler 0/4/0/0 or pistoleer 0/4/0/0


    This so far is one of the best templates i have ever played. its fun, has good specials, and good damage output. plus i seem to be effective in large scale PvP. but this is where i have a small problem. although grouped with 7 other players all of level 80 I am unable to take down an AT-ST(level 65) on my own, using frog issued grenades(proton and thermal dets) and a rocket launcher. I can do some good damage to it getting it to half health but it is at this stage that i am almost dead(wearing full reb assault armour, with cybernetic left arm from getting cloned) using my rocket launcher in large scale PvP(invasion of theed and defense of moena) I felt i was serving a purpose, as if one other person attacked the AT-ST with me, the big metal chicken went down. also hitting players with a rocket launcher and underhand shot is 98.7% chance of definite KD which allows the melee players to get in range and get to work. using grenades also works a treat as you can stick a burn on multiple targets and KD them then keep burning with a plasma.



    hope this info helps.




    "Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
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