Commando Archive
Thread: Modifier Caps?
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Latenighter
Mon Apr 25, 2005 11:07 am
#1
Has anyone determined if there are caps on profession modifiers? Such as:
General Ranged Speed
General Ranged Accuracy
Melee Defense
Ranged Defense
On speed in particular, is it clear how it works at this point? We get +45 HW Speed and +70 General Speed with a MC/MBH/Pistol 4000 template. This is a total of 115 Speed if it just adds together. Does it max at 100? 125? Unlimited with diminishing benefit?
Thanks in advance for your thoughts.
General Ranged Speed
General Ranged Accuracy
Melee Defense
Ranged Defense
On speed in particular, is it clear how it works at this point? We get +45 HW Speed and +70 General Speed with a MC/MBH/Pistol 4000 template. This is a total of 115 Speed if it just adds together. Does it max at 100? 125? Unlimited with diminishing benefit?
Thanks in advance for your thoughts.
Kaii
Mon Apr 25, 2005 11:40 am
#2
I would assume that since there are now so many overlapping general abilities there will not be a cap (everyone will have the same chance to have high amounts of overlapping modifiers). I haven't been able to test that out though as they back dated me so far that I can only master one elite. If anyone with a higher level character wants to test that out I would be interested to know as well.
Smoki
Mon Apr 25, 2005 7:16 pm
#3
MBH+MCommando = 105 speed
I'm not sure how the ranged/melee defence will cap out... but heres what I've noticed using this template.
+105 speed = 1.05 Heavy Weapon Speed ( 2.75 speed weapon reduced to 1.7 refire )
Unknown what will happen when someone gets +25 heavy weapon speed and a 2.3 or better flamer, the 1.0 refire cap may still be in place although they did say that speed wasnt capped in that conventional sense so its hard to say:/
ranged defence = 235? could be wrong but its something like that, +190 ranged defence ,+ 45 heavy weapon defence HW defence seems to be a combine of melee/ranged defence that is only active when you have that weapon type equiped. now What I found realy interesting is that this number seemed to jump to +385 when I used duelist stance.
*Although I have yet to see a low lvl npc etc. miss me so its hard to say if these modiifers work, or are capped etc.
-Smoki
I'm not sure how the ranged/melee defence will cap out... but heres what I've noticed using this template.
+105 speed = 1.05 Heavy Weapon Speed ( 2.75 speed weapon reduced to 1.7 refire )
Unknown what will happen when someone gets +25 heavy weapon speed and a 2.3 or better flamer, the 1.0 refire cap may still be in place although they did say that speed wasnt capped in that conventional sense so its hard to say:/
ranged defence = 235? could be wrong but its something like that, +190 ranged defence ,+ 45 heavy weapon defence HW defence seems to be a combine of melee/ranged defence that is only active when you have that weapon type equiped. now What I found realy interesting is that this number seemed to jump to +385 when I used duelist stance.
*Although I have yet to see a low lvl npc etc. miss me so its hard to say if these modiifers work, or are capped etc.
-Smoki
RiwoDelpado
Mon Apr 25, 2005 9:08 pm
#4
anyone got anymore concrete info on any caps, its a question i need answered as well
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