Commando Archive

Thread: Heavy weapons? Wha?

Daris_Deek
Tue Aug 05, 2003 1:08 am
#1

Hey all. I'm planning on becoming a Commando (I know, I know...), but I'm pretty confused here. Since when are flame throwers and acid rifles considered "heavy" weapons? I mean, from what I've seen in the game they're pretty small compared to what I would call "heavy" weapons even by today's standards. What Commandos really need is the following:


- A BlasTech E-Web


-A BlasTect T-21 Light Repeating Blaster (our primary weapon? )


-Anti-Personnel Turret


-Anti-Vehicle Turret (the big dish-like ones from Hoth)



The turrets should take about 30 seconds to a minute to set-up, and the same amount of time to dismantle. They should need a power supply of some kind, and be totally immoble (so you're an obvious target), though they should probably have an armor of somekind.


Also, when player vehicles are implemented I really, REALLY think commandos should be the only ones allowed to operate armored vehicles such as AT-ATs, AT-STs, hover tanks, etc.


THAT is the commando we were promised. This is no more than a wish-list, of course, but I'd still appreciate any comments. Man, I wish the Devs had gotten all this fixed in beta.

s_ripper
Tue Aug 05, 2003 1:15 am
#2

I'm completely with ya on the blaster repeaters, I mean that is the bread and butter weapon of the STAR WARS commando. Of course, flamethrowers and rocket launchers should still be more effective in certain situations (AT-ST, anti-vehicle).



------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Galaian
Tue Aug 05, 2003 1:55 am
#3

Actually, I'd like to see a HEAVY blaster. Similar to the tripod mounted ones seen in Episode V. Takes us a bit to set up, but we get massive firepower in a limited arc.



"Would you like that extra crispy or carbonized?"
Daris_Deek
Tue Aug 05, 2003 5:05 am
#4

My question is simply why they gave us NO heavy weapons from Star Wars canon when there were plenty to choose from. I mean, a FLAME THROWER? Who in hell would use a flame thrower, or acid, when you can use a repeating blaster, or any of the other items I mentioned. I mean, even today, would you rather have a SAW (you know, one of these: http://www.isayeret.com/weapons/lmg/minimi/saw.jpg) or a flame thrower which has incredibly limited range and horrid accuracy?
Drexdamack
Tue Aug 05, 2003 6:11 am
#5

HELO! It was Billy's idea (you know the retarded kid who filled the water cooler at SOE) to make the Commando profession. We will not get different things than what we have . I wish we could. But, it appears that Flamethrower/Launcher pistol/Acid Rifle is all we are gettin.

Everyone talking about the vehicles that are soon to come...Take one out with a flamethrower...LOL.

Oh well. One day, we will be on top!

Icehoss
Corbantis
LordNero
Tue Aug 05, 2003 6:23 am
#6

Galain, the guns you're referring to are the E-Web blasters.


And I whole-heartedly agree with this whole thread, don't recallt he model number off hand, but the empire commonly used repeating rifles, they were big and bulky as hell, and fit the commando perfectly. It can be our one weapon that has a decent refire rate, give it dmg equal to a carbine, or midway between pistol/carbine,with like a 1.0spd. Those things fired fast as hell, they just weren't overly powerful.

Daris_Deek
Tue Aug 05, 2003 7:32 am
#7

Exactly. Hell, it could use Carbine specials since the Devs seem focused on making us use specials from other classes! I wouldn't be surprised if the Acid Rifle ends up requiring Teras Kasi moves in order to be effective. We could probably bash mobs over the head with them and be more useful. There's a heavy weapon for ya.
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