Commando Archive

Thread: Commando Incap move question

HeadRoll
Mon Aug 04, 2003 7:14 pm
#1

Okay one of the key special moves for all professions is the ability to debilitate / knockdown your opponent.


For pvp, although quite imbalanced. The first person to debilitate usually wins a one on one battle. For PVE, a quick knockdown strike will give you the time to get away from the mob.


I read, Underhand shot for Bounty hunter tree. Unarmed lunge and Knockdown for Brawlers/TKA, Pistol Whip, Low blow etc.


For commando skill tree, and I realize the profession still needs lots of tweaking and balance, what is the first debilitating move they get and the name?



Thanks,




HiyaEiseiKaishi
Mon Aug 04, 2003 7:28 pm
#2

they don't get one, and they seriously need em! i've been proposing them for a while!



Hiya Eisei Kai'shi Clan Kryshi


Commando in Training


"Quality may be better then quantity, but quantity has a quality all it’s own."

Jedi_Lord
Tue Aug 05, 2003 4:21 am
#3

Remember, commandos get anything you want; you're just required to train another profession to get them...






Gunn Striker
*************************************
Master Smuggler/Commando
Spice/Slice Shop - Coronet, Corellia(364,-5412)
Nishu
Tue Aug 05, 2003 5:42 am
#4

Also remember Commando weapons aren't even supposed to be used as a primary weapon. I guess they expect you to master another marksman elite profession or TKA (by the way there's not enough points to actually master both, but I guess that's our problem.)
Gimpmando
Tue Aug 05, 2003 6:06 am
#5

I think they should add a knockdown area effect too our big HW like the lightning beam cannon or rocket launcher. I finally got a rocket launcher and the explosions on the launcher pistol are bigger the the one from the rocket launcher :-(, that and it maybe hits 50% of the time!!
HeadRoll
Tue Aug 05, 2003 4:19 pm
#6

*You can master commando and one of the following tka/pistoleer/carbineer/rifleman and have 18 points left over*


Yes already did the math. But I rather save them points for medic or something. Why learn a new weaponskill tree just for knockdown? If anything, if someone shot at me from a far with a Launcher pistol, I would be more inclined to drop from the impact of the blow near me then a friggin laser..


Fugacity
Wed Aug 06, 2003 12:17 am
#7

You can master commando and one of the following tka/pistoleer/carbineer/rifleman and have 18 points left over Thats right boys and girls the now prerequisite commando/pistoleer will have 18 points to spend, most likely on the first three skills of the TKA tree that require combat xp. for the defensive bonuses.
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