Commando Archive

Thread: commando schematics

TelekFragger
Wed Aug 06, 2003 12:24 am
#1

I think that the schematics to make advanced munitions should stay in the commando profession. A commando / weaponsmith should have a better understanding of explosives than just a weaponsmith and be able to make better ones. It adds a little more to the profession and I would really hate to see all the schematics currently in commando get moved to weaponsmith.

BaughBros
Wed Aug 06, 2003 12:26 am
#2

I thought they moved it already?
TelekFragger
Wed Aug 06, 2003 12:30 am
#3

Not yet but they said that they are going to.

Kreistor
Wed Aug 06, 2003 12:36 am
#4

Removed on test, supposedly.



Ub-ick Esava
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TelekFragger
Wed Aug 06, 2003 12:40 am
#5

I hope they reconsider.
DaCrunch
Wed Aug 06, 2003 12:46 am
#6

I must agree with telekfragger, crafting of ones own grenades makes using them possible. Just think if a scout (which i am), would have to go purchase traps from a weaponsmith (like he doesn't have enuff stuff to craft already), would delay trapping xp to the point of being useless and/or prohibatively expensive.


If one would put the grenade usage in perspective as that of a trapper, a commando should be able to craft his own grenades.

gahgahgah
Wed Aug 06, 2003 12:52 am
#7

i hope they keep the schematics on the commando as well. it does make more sense that the commando should be able to make explosives.


However, it would be nice if the schematics for grenades were moved to the field tactics line. i believe some are currently in the acid rifle line?

TelekFragger
Wed Aug 06, 2003 12:58 am
#8

hehe yea they would make more sense in the field tactics line


I didnt really mean commandos crafting their own grenades but the point about trapping is good and most master weaponsmiths really dont have the time to grind out tons and tons of grenades to supply comandos so that may be a good idea

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