Commando Archive
Thread: Pistoleer vs. Commando
Well I am both, a master pistoleer and a novice commando. There are enough skill points to be a master commando and master pistoleer with about 18 skill points left over.
Also recent comments from one of the devs basically said the launcher pistol will be the commando's primary weapon (save that debate for another thread) and that it will soon give hvy weapons xp instead of pistol xp BUT it will still be able to use the specials from any pistoleer/marksman trees. So things like pistol melee defense and disarm will work for the launcher pistol even after it starts giving heavy weapon xp (which the fix for that is the big patch coming in a week or 2).
So if you are unsure which to do, you could always work on pistoleer while waiting for commando fixes. It definately wont be a waste of time and will be a compliment to your commando skills should you chose that route. I dont know about the availability of heavy weapons on your server but on mine the launcher pistol is the only common heavy weapon I could find (except 1 other which only 1 person had) so this change will allow me to earn heavy weapon xp while fixes hopefully go in soon to increase the availability of things like flame throwers and acid rifles.
You kinda hit the nail on the head there. The BIG problem that we've been all over this forum about is the lack of "state" effect specials.
Someone suggested a "ground shot" special for heavy weapons that would knock down everyone in a radius where the shot lands. I really like this, it would give the commando a purpose in PvP battles and increase our chances agains pistoleers and such, which btw would own us for the simple reason that they have state effects and we do not.
Even if what we have is fixed, the lack of state effects puts us at a serious disadvantage.
Buzzy