Commando Archive

Thread: Pistoleer vs. Commando

Ray-Tarded
Tue Aug 05, 2003 5:39 pm
#1

Who's more powerful, and why? (Assuming commando gets fixed)



--------------------------------------------------------------------------------


Ray-Tarded

Former bounty hunter.. former master ranger.. former Master Artisan..
Now what will the holocron say next..
ZyrokYikre
Tue Aug 05, 2003 5:43 pm
#2

Well, I cant say anything for sure but a fixed commando probably should be more powerfull than a pistoleer if you played it right, thats just assuming because pistoleer only takes the pistol tree as pre req while commando requires master marksman and unarmed spec.



Zyrok Yi'kre
Bothan, Male
TKM/Master Brawler/0423 Fencer
MrCreed
Tue Aug 05, 2003 6:31 pm
#3

Well I am both, a master pistoleer and a novice commando. There are enough skill points to be a master commando and master pistoleer with about 18 skill points left over.


Also recent comments from one of the devs basically said the launcher pistol will be the commando's primary weapon (save that debate for another thread) and that it will soon give hvy weapons xp instead of pistol xp BUT it will still be able to use the specials from any pistoleer/marksman trees. So things like pistol melee defense and disarm will work for the launcher pistol even after it starts giving heavy weapon xp (which the fix for that is the big patch coming in a week or 2).


So if you are unsure which to do, you could always work on pistoleer while waiting for commando fixes. It definately wont be a waste of time and will be a compliment to your commando skills should you chose that route. I dont know about the availability of heavy weapons on your server but on mine the launcher pistol is the only common heavy weapon I could find (except 1 other which only 1 person had) so this change will allow me to earn heavy weapon xp while fixes hopefully go in soon to increase the availability of things like flame throwers and acid rifles.




Evel (Kauri Server)
Master Commando / Master Pistoleer


MuppetLazarus
Wed Aug 06, 2003 1:12 am
#4

pistoleer wins hands down, unless they overhaul commando into what it should be everyone may aswell just quit now and do pistoleer and rifleman instead, you'll do alot more damge, a commando can barely hit anything thats not moving never mind a dodging pistoleer
Sinron
Wed Aug 06, 2003 1:18 am
#5

I went with smuggler sure as heck glad they got low blow. Commando with any other profession that can knock down heh.
Buzz1096
Wed Aug 06, 2003 5:01 am
#6

You kinda hit the nail on the head there. The BIG problem that we've been all over this forum about is the lack of "state" effect specials.


Someone suggested a "ground shot" special for heavy weapons that would knock down everyone in a radius where the shot lands. I really like this, it would give the commando a purpose in PvP battles and increase our chances agains pistoleers and such, which btw would own us for the simple reason that they have state effects and we do not.


Even if what we have is fixed, the lack of state effects puts us at a serious disadvantage.


Buzzy




Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Page 1 of 1
Previous Next