Commando Archive
Thread: Experiences and Frustrations with my flamethrower
1. The flamethrower is treated as a melee weapon by NPCs. By this I mean when I'm doing a rebel mission and I open fire the Npc puts away his gun, pulls out his melee stick, runs right at me and beats me silly. Also when grouped with other ranged fighters 100% of the time the NPC comes to kill me first.
2. Combat xp is broken with flamethrower. If the mob is not a yellow or red difficulty con, the majority of combat xp you will receive is 1 and not the 10% it should be. I'm at flame 3 and just now got field tactics 1. That's mainly because of all the xp I did to get the 40k combat xp for commando.
3. Flame specials are a joke. Speed of gun is a joke. I combo with a TKA and he hits 4 for my 1.
4. Lack of knockdown in our line is crippling. All other melee lines have a special to fight melee with. The lack of this destroys our ability to solo. Granted if they fix launcher pistol xp we can merely gank pistoleer's attack. Frustrating because as master commando I will only have 77 skill points free compared to say the 152 the pistoleer has and yet I have way fewer defensive stats and do way less damage.
5. Lack of ability to turn off visuals from our guns. Seriously it's too much. This needs to be implemented so we can turn it off.
6. Lack of resources for weapons. This has been beaten to death.
7. Frustration with grenades. Scout/ranger friend harvests animals and makes his traps (grenades) as we go along. Me I have to find someone to make me my disposable tools. NOBODY else has to do this. I don't give a rats ass what people thought in Beta because it's **edit** well obvious no one played this class as a Dev.
That's about it without re-hashing all the old. I'm back to the grind.
First, I had to get practically nose to nose with him. The range of the Flame Single is almost zero. Then I missed 4 times in a row. It takes 10 to 12 seconds to recover between shots. So 40 seconds later, I finally connected with Flame Single I, and I did 57 points of damage?
I kept trying it with similar results. Finally I abandoned it. The default weapons damage is superior. It took me, SERIOUSLY, 15 minutes to take out a hermit spider nest with my flamethrower this morning.
There is no friggin way anybody beta tested this profession. AND the developer that coded it should just be fired. He is obviously incompetent. I defy you to point to one thing he got right. Acid rifles dont work. The flamethrower SUCKS and miscons very badly. It was clearly meant to be an UBER weapon, so why isn't it? The flame specials don't work. The launcher pistol doesn't give HW exp. (You think it wasn't meant to? Why put it in the commando line then? It clearly was supposed to.)
The guy screwed up everything he touched and did nothing to balance the class against any other class. It's the hardest to get, and its the crappiest combat class in the game. I paid 40K of combat experience just to get novice, not to mention the four specialist skills. Hell no. I am not respeccing. But right now, it is virtually unplayable. My friends got there professions earlier and are out knocking off tuskens, bolle bolles, and other assorted high level mobs, and I am shooting durnis, gnort, hermit spiders and the like.
There is/was no excuse for releasing this kind of garbage work.
But bleed does way more damage. Also after using this special you have a 15 second delay before fighting again.
I.E. Broken - don't use it.
True that, seems commando is the weakest of all combat professions. A bounty hunter has a knockdown shot and gets about the same amount of Accuracy and Speed modifiers as the Carbineer and Pistoleer professions put together. What do commandos get? Nada, 4 special attacks that do no damage to any specific HAM bars, 1 combat xp for using a flamethrower that misses most of the time, frag grenades that do little damage to creatures even when max damage is over 400, slow firing of heavy weapons. What's going on here? If i didn't have my pistol to gain some combat xp, i'd be dead by the time I could get Field Tactics I.
This profession definitely needs to be fixed.
I'll add my experiences and frustrations. I bought a flamethrower yesterday and killed totally 2 mobs with it and had enough of it. First I'm was going to kill Chupa what is "Very weak to me" after two miss I hit for 265 of damage then I tried again another Chupa and same story two miss and last one hit for 256 of damage. I really tip a hat for those who are willing to fight with this unfinished profession and for those who think they are unlucky because not having flamethrower trust me you aren't loosing anything at all.
I have all 3 main weapons for Commando.. trust me... I know I'm not missing out on anything.
My sliced Launcher though does 216 damage. ![]()
As far as nerfing the effects, if you keep demanding that they turn down the effects all this game will be is a bunch of red lines shooting at each other. Keep the graphics... maybe allow for the client to turn down the number of elements withing the explosions.
Remember, this game needs a decent gaming rig to play... don't assume your Pent2 with GeForce is going to be able to cut it much longer. ![]()
I wouldnt spend too much time/money looking for commando gear til after they patch us. There might be some changes to the weapons in general(i.e. AR rating and such, although there is no mention of this in the patch notes just speculation on my part. Would just suck to go out and buy ur uber FT and then the next day they patch FT with an AR rating of 3.)that may not update to already crafted guns. So if you dont have these weapons already unless you are seriously bored and want to grind flamethrower exp killing dwarf nunas(107exp grouped), kreetles(61 exp grouped), rills(143 exp grouped), worts(107-143 exp grouped)dont waste your time. Crazed Durni give about 400s exp and are easy enough to kill, but good luck finding them in large enough numbers to warant the search for them.
So Far Ive grinded out 450k HW exp this way believe me its no fun and most of the time I just want to quit all together and go with a semi working class like BH or just take up Pistoleer with its uninhibited KD.