Commando Archive

Thread: Solo Commando

Xarche
Wed Aug 06, 2003 7:00 am
#1

What is a good build for a solo commando, focusing on PvE?

I think Medic First Aid2 to stop bleedings, and Pharmacology3 to use stim-c's is a good start.
I think Scout exploration to give speed in terrain and the basic camp to heal up is almost a requirement.

Then maybe toss in some pistoleer for some moves, or smuggler for the dirty fighting line with a launcher pistol?

Even better question, is a solo commando viable in PvE?


Thanks




Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


MajorDork
Wed Aug 06, 2003 7:02 am
#2

Creature Handler

Get a rancor to hide behind as you tremble trying to hit the mighty chuba with your gimpy flamer.
Drist
Wed Aug 06, 2003 7:05 am
#3

You pretty much have to solo. I get tired of people complaining when I use the lagster pistol and they get a nice slide show on their screen.
Stelonous
Wed Aug 06, 2003 7:07 am
#4

In order for you to survive as a Solo Commando you need to be able to deal with enemies up close and personal.


Thus, TK/Medic/Commando or Pistoleer/Medic/Commando or any combination of a close range combatant and Commando would be fine. (Because you won't be relying on your Commando abilities for awhile.) Medic wouldn't be too bad, or a Scout so you can make Camps and heal.


Heck, if you REALLY wanted to go Solo, include some CH in that skill line so you can have a meat shield pet to take the hits for you.




Mecra Von'Stelonous
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