Commando Archive
Thread: Launcher Pistol uses all Pistol sp attack..will the Acid Rifle be able to use all Rifle SP attacks?
the reason why the launcher pistol uses the other skills is because its a pistol. the HAR and the flamethrower are there own weapons with seperate modifiers and skills. The launcher pistol is kind of a compromise to a degree, we now get to use some of what we trained for with one of our weapons. However now our "primary" weapon doesn't increase ever unless we take a second profession with it.
In the end nothing has really changed except now the LP gives HW xp, and the devs have stated that the LP is suppose to be the primary weapon we use, a weapon in which we do not gain any new skills in. This is where their logic fails, the flamethrower and acid rifle need to be our primary weapons using each one depending on the tactics with the RL, and beam cannons as secondary. These are the weapons we progess in throughout our carreer not the LP.
It would be nice however if they gave us some skills and bonuses for the LP in our trees that way we would have a pistol, carbine, and rifle equivalent as we progress as commandos and then the LP could be a primary weapon. But if something doesn't advance i don't see it as a primary weapon. Even a smuggler advances with some special moves in the pistol they don't recieve modifiers but they at least get special moves.