Commando Archive
Thread: BH vs Commando, there is no comparison
Everyone keeps talking about how BH is one of the more difficult and time consuming elite professions to obtain. I don't think it compares to a completed commando character, not even close unless all that is being looked at is skill points used, not 'which skill points used'. There is a huge difference, especially if we consider Combat XP, which is only worth 1/10th the points of the XP for the weapon used.
Commandohave to go up the pistoleer combat tree to get any speed with our launcher pistol, that's the tree that gives 1/10th the weapon XP. Then we've got another tree of combat XP under commando, I believe it's the grenade line. That's a TON of combat XP.
BHs on the other hand require ZERO combat XP other than what they go through for master marksman which of course we also need.
I won't even go into the commando line for the poor commando that wants some tera kasi skills, most thespecials for TKAare, guess where? Combat XP again!
A'completed' commando character which requires us to spend points on pistoleer to make the LP worth using is well above and beyond the difficulty, and time spenton a completed master BH. I'd say its a solid 2-3 times more time consuming depending on which route we go with the extra points. So what if BHs have to sleep through a bunch of scouting. Combat XP, unarmed XP and to a lesser degree pistol XP(if we want any specials for our LP) is tough and takes a LOT of time.
The LP should also get a break when it comes to accuracy since by the description of the LP in game when we examine it saysit shoots small 'target seeking' rockets. Target seeking, that means accuracy is built in, but I missed several times in a row today with the LP and I've actually got 2 of accuracy mods from pistoleer filled out. That should be plenty I'd think for a 'target seeking' rocket to hit its mark. The in game graphic even shows the small rockets from the LP turning when the target is moving.
Commando spends alot less skill points too. Its possible for them to pick up another combat line with ease.
"40k combat xp for novice BH is nothing when in order to be master commando we need a whole line of combat xp, starting from 50k+ "
Likewise if we want our LP to be remotely fast, and still much slower than a master pistoleer we have to go up another entire line of combat XP to get about half the pistol speed mods a master pistoleer has. If we want to put that unarmed combat XP to good use, since its required to be a commando then that's another entire line of combat XP to get any unarmed specials
And its not like we have a choice with the pistoleer combat XP. The LP is our only reasonable means of getting heavy weapons XP and its much faster to get pistoleer first so the LP is worth using, then use the LP to get heavy weapons XP. I don't think any BH would want to compare the difficulty of getting master commando to that of a master BH without the LP working well, which means a lot of pistol and combat XP under pistoleer. Using FTs and Acid rifles and throwing a few grenades here and there is much more difficult than mastering pistoleer first, then mastering commando second with the use of the LP.
But thats the problem right now. We HAVE to pick up another combat line. I wish commando was powerful enough to hold its own in combat so I could spend the remaining skill points on something more useful than ANOTHER combat line (which I've done). Right now we are weaker than novice (insert weapon here) guys.
Sinron wrote:
Commando spends alot less skill points too. Its possible for them to pick up another combat line with ease.
Shooting a launcher pistol is a waste of time without some pistoleer, if not master pistoleer to get speed and specials. Like the above poster said, its not a choice to go pistoleer unless a commando choses to just not use the LP, 'our main weapon'. The other weapons are special case weapons and not something we'll go running around with all day long.The time delay on the other weapons is just too long to hold onto it for too long. I can't wait 10-15 seconds to heal myself, I gotta be able to do that quickly.
Holding onto any heavy weapon is effectively like being knocked down for 10-15 seconds. We can't fire, heal ourselves...etc after shooting one off. So we'll have to change to the LP and hope we're not killed during that first time period after shooting aHW
Other than starting an argument. Whats the point your trying to make please im all ears.
Obevacca (radiant)
Well my roomate plays a BH and we always group together, looking at his almost completed skill tree while I'm still working through pistoleer so the LP won't miss, orbe so incredibly slow compared to his pistol or even his carbine makes me wonder exactly what your comando character skill tree looks like.
We actually dueled one day using the default attack in order to get rid of our overt status. He was using a carbine and i was using a LP. Since all his accuracy and speed is in one line of the skill tree for BHforpistol or carbine and commando's have to completelymaster pistoleer to get an equal effect with our LP his CARBINE was significantly faster than my LP. And thisdespite his carbinebeing a secondslower on the stats compared to my LP stats. He was shooting me 3 times for every 2 times I shot him, and of course i missed while he never missed.
BHs get the effective speed and accuracy of a master pistoleer(and then some) by filling out just 4 boxes under BH, same goes for carbine compared to carbineer.
Commando's have to master or come close to masteringan extraelite professions to make their main weapon work properly. BHs have to fill out two lower class professions(scout and marksman)which are easier to get than an elite profession, regardless of how many skill points they cost. From there its only 4 boxes away on the BH skill treeto have the equivelent of either master pistoleer or master carbineer in terms of speed and accuracy.
lol yay a pistoleer lamer first of llok at how many skill point a bh has left as mater now do that for pistoleer bh carb line sucks invetigatin sucksllc have gotten a extra punch but id say they still suck pistoleer
BHs get the effective speed and accuracy of a master pistoleer(and then some) by filling out just 4 boxes under BH, same goes for carbine compared to carbineer of course we have to use over 200 skill points to get there stop friggin compare classes and start skill point ever seeen what a pis/smuggler/medic can do no!, you prolly never even played one
nerf pistoleer or let i master dancer or a uselees profession as scout pvp wise
Bobby you are not smart. I like it when it is combat exp based tree. Because while raising others I get this one raised at the same time. Its a lot faster this way.
And dont complain about unarmed. To get to TKA class I had to get 125,000 more of that fricken unarmed without the VK. Yet TK is the worst class in the game now. You want to compare to this?
I personally think commando should be a lot weaker then BH, they require a lot less points to master, and can actually have secondary elite positions. BH simply cant.