Commando Archive
Thread: Are Commando's weapons range fixed?
I was out looking at commando weapons on a weaponsmith's vendors and the ranges looked srewed up to me.
FT
Point Blank +11 @ 0m
Ideal -44 @ 50m
Max +0 @ 64m
Is this right? I thought they fixed ranges.
Poisonlilly Deathspire
Carlicj842 wrote:
Commando weapons are meant to be used at Melee range..they said that before the patch.
Ok I could understand that but why wouldn't it be
Point blank +11 @ 0m
Ideal +11 @ 0m
Max -44 @ 64m
It seems to me the +0 @ 64m would give you advantages to hit at max range and at point blank with out being able to hitin between those two or am I looking at it wrong?
Poisonlilly Deathspire
my question is if we HAVE to use our specials at melee range, and we HAVE to train a useless UA 1-4, then why, OH WHY, don't we get some sort of melee toughness modifiers while using a Heavy Weapon.
I mean if I have to use my flamethrower in the face of an Enemy with 8K ham, I definitly wont one shot them, and I will lose probably 1/2 my health in the process, not to metion 15 seconds of not being able to do anything but run off, while the Mob is nailing me in the back from 15-20m away.
oh yeah then I miss 65% of my Flame1single, so I spend more time on my back then earning xp...
our DPS really isnt that great for a long fight, I will say this, that fire DoT is amazing, and has saved my butt many times. But HAR doesnt have anything like that making it rather stupid.
then as they come forward and stop, it'll decrease down to -50 at 30 ... then start to go up again. (this is when it stops, it *always* has a -50 when it moves).