Commando Archive
Thread: PvP isn't the only thing
What is it with people? Whenever i tell new commandos and other people about the 2.5 X damage modifier against melee, I get the response of: "well that doesn't matter, you can still one shot people before they get close." Is that all people think about when it comes to this game? I hate to tell you people but there is a hell of alot more to this than just PvP. Most of us don't do it that often. Is itall the other people that have picked up a flamethrower and flame IV because it was the UBER weapon of the month, that have made people think this way. There is alot more to commando than just a flamethrower. I will admit, most of it is broken right now.
Inoch,
The Master Trando Commando
Jeren_Sehn wrote:
Yeah, lot's of folks think the melee damage modifier only affects PvP. And many people in this game have already maxed and are no longer fiddling with their character...so PvE for them is pointless except in connection with a quest or to get faction points.
P.S. and money...
And one shotting people? The only people who get one-shotted by a commando shouldn't be in PvP anyways, if you're stupid enough to challenge a commando one on one, and then charge into 16m range without armor... you deserve to die lol.
I personally couldnt care less about the modifier in PvP, i spend more time in PvE still.
I justdont understand why i trained a whole melee tree so that i can take 2.5x melee damage.
Gairon Absolam
Master Commando
I guess I am not like the vast majority. I have basically got my Character set, and I still like to PvE more than PvP. There is allot to see and do in the game, although allot of it is broke, and that stuff costs money, and as a master commando i dont make anything to sell, so it comes down to PvE to give me my livelyhood. I am finding it allot more difficult to make cash but in time I will adjust... hopefully that adjust ment wont involve my loos of my favorite title "Master Commando."
agreed,
with the 2.5X modifier...doing missions - any missions involving creatures without a pet or a friend is suicide (mainly because most things are melee!)
if they want the 2.5X modifier, they should ONLY have it to apply to NPCs and PCs ONLY or extend the special range (in my opinion neither, just take it out..has no point)
on rori, that shallow torton is vulnerable to fire.....and i can take it down in two specials - however now after this modifier was added, i get incapped (thank goodness it doesnt db) before i even get off a second special
It seems like our purpose is to use a special, and run like hell for 15 seconds....(heck cant even burst run during that timer..so running is sorta pointless as well)
its disgusting how it goes from 130 dmg per shot to nearly 400-500 dmg!!!!
and finally, WHY even have a penality when we went through an extra 29 skill points to get unarmed! and in addition to that mod, they want to take away our only meager defenses! Commandos are strong..but hell, we are only human (or twilek, or transdoshan, or wookie, or..etc) and getting within melee range to fire off the only thing that makes us powerful doesnt help either..
...however, thank goodness we aren't broken and couldnt kill a kreetle with an FT...*at least*