Commando Archive
Thread: Guys, we must stand firm and fight!
Fellow Commandos, we have come through much. Some of us survived The Dark Days, when we couldn't kill dwarf nunas without dieing! We perservered, and we got to where one line was "fixed", the flamethrower line. Thats only 1 of 4 lines, but we relished some actual combat prowress, and we hath been smote again! 3 lines gimped, plus master commando, and now we get a 2.5X meele damage mod on top of that? We are in lunge range for crying out loud! Everyone, we must stand and fight! We are an elite profession, we must get to actual eliteness.
Now everyone, i caution you: remember who it is we vi against. It is not the riflemen, who are laughing at our misfortune at the moment. It is not the BHs, our brother elite profession. It is not the TKAs that will now kick out butts in PvP, or the CHs that we now almost have to become. We vi against the devs, who have made grevous errors. So band together with the other professions of the game, many of them brothers in our struggles in war.
Stand firm fellow commandos!
if they left the 2.5 mod off and added a acid dot to the acid rifle i would be a happy man. Most of my time i run around solo and i could kill things that i felt i should be able to kill at my skill level. but after the patch i was getting my butt beat by a freaking green con. My line goes like this 3 2 4 2. I threw 2 grenades and shot 2 times with my flame thrower. all of which missed then flame singled 2 and killed it. It almost Incaped me for goodness sakes.
I think we should keep this thread a live as a protest to the modifier.
Just add a bump as your sign of protest
Dont BH do the same damage as us with their LLC
Mister_Bones wrote:
I must disagree with the orginal poster in him saying that the flamethrower line was the only working line. In my opinion the only balanced lineis the heavy support line. The flamethrower line was overpowered, now with this it is just plain borked. The 2.5x damage from melee makes us gods against anything that does do melee damage, and totally useless against things that do. Well not totally useless, but not in a good situation at all.
Ok i understand the melee modifer stinks. But truthfully how much does it hurt a smart commando. Would be arrogant for me to say i'm smart but in truth its has not really hurt my soloing pve efforts.After 15 mins my tactics had adjusted that i could just as effiecently if not more so then before the change. As for pvp its the one **edit** in our armor they have been wanting. We werent gods before and we arent gimped now. Lets practice what we have been preaching for the last month and use tactics.
P.S. I more afraid of a fencer then a tka. Tka only have kinetic damage which easy to shield againist. Fencer have a stun type weapon that bypasses your precious composite. one could easily finsh a commando in two body hit 2s, dont want to think what their higher moves could do.
I'm not going to argue the whole what should be done deal.... we are going to beat it to death without my help. But I agree entirelly that we need to take a stand and get this fixed... not accept it. We didnt accept commando being broken when they said it was "working as planned" and we got the needed fixes to start on the road to a fully working class.
Holocron said that they were not done tweaking commando with the very first patch, and they **edit** well are not done after this one! We just need to give them the correct feedback so they know their mistake so they can correct it as before :-)
im not flaming... i agree the 2.5 damage is bunk... after all commando does require unarmed 4...
BUT I have to let you know something.......
We are in lunge range for crying out loud!
no your in lunge2 range... a master brawler skill.... and how many have you saw?
lunge is at its best 5-8 meters. Lunge2 is 15-16
bump
idc how much "complaining" i have to do for the justice that commandos deserve, but trust me, it's gonna get done
Neasek Estia -- Shadowfire
I really wish I could find the post where the devs DID explicitly define the commando's role in combat. I'll paraphrase it. Brutal at extreme close range combat.
I know the topic of discussion at the time was the close range of the heavy specials...it was then that they said it was as planned.
Don't worry guys...The 2.5x isn't going to stay, it's an unintended side effect of making the heavys weapons ranged instead of melee.
-Furio
I am as a commando now asked to be nothing more than a glorified Master Marksman. Not cool. I have however found that i can still solo just about everything in PvE that i could before. I have to use the tactics not of the commando but of the Master Marksman to do so. Use the FT at the furtherist range possible, use AIM and fire normal shot at the beast. Fire at least 2 to 3 times then use Flamesingle 2 when it comes into range then switch to pistol of choice and run my ass offwhile firingbodyshot1, hit peace, hit stim b's wash hands, rinse, repeat. I got incapped twice and killed once (had my clone handy). I was able to use this with some success against vicious Huf Duns and Torturs on Talus. I had run earlier with some pistol wielding buddies and allowed them to "tank" for me (ie, take the first shot). The result was i got very few injuries and 80% of the xps lol ! So now instead of being the "tank" for the pistoleers and (spit) riflemen they tank for me. ROFLMAO! Thanks DEVS for the unintended bonus of switching roles!!!