Commando Archive
Thread: Bonty Hunter Specials vs. Commando Special-- singular intended
I ofught a bounty hunter last night, whose first shot confused me, 2nd shot izzied me, third shot knocked me dow, fourth, fith, sixt, and sevent shot hit my eye, and whose last few shots were the default sots because i guress he went to get a cup of coffee or make a sandwich while i sat there on the ground, dazed, confused, blind, and bleeding. What specials, or should i say special, did i have to combat him? Basically flamesingle 2, because when your fighting only one person flame cone and single are only different in that the dot's stack. Yes, i could have shot a 1.5k rocket at him, i guess, but no, you have to be kneeling, not spraweld on the ground bleeding from your confused eye, ansd the -121 modifier because of his close range would have had probably the same results that my flamesingle did... and we know how that went.... I could have lobbed a grenade at him, i guess, but those things have been so ineffective that i sometimes catch myself thinking, after incapped, oh yeah, I got a thermal detonator....
But don't get me wrong.. This is not a whine session. I give it up to the bh, he was an awesome fighter, an expert tactician, if you will... what i wanna know is.. how do we deal witht that? Does a Bh just rule over a commando, like a master rifleman rules over an apprentice sharpshooter? Arre they just a better class? Does anyone know any tactics to deal with that?
You cannot expect to close the distance to 16m on a BH without taking at least one eyeshot. This results in you missing with your flamer that is if you ever close the distance. The only chance you have against a BH in a duel is supression fire then kneel hpbc at 50m(damage sliced). Keep them still and pray your hpbc hits, you may have to hit them several times. In a battle you may have the chance to flamer special one but if they know you're there I wouldn't count on it.
wolfgang74 wrote:
Commando should not be a support class when it takes so many points to master
Combat Medic takes as many points as Commando.
Should it also not be a support class?
Commando shouldn't be a suppot class seeing that it takes nearly 170 skill points to make master. A commando should be more of a one man army than a support class, since we are trained in all forms of marksmanship, the biggest guns, the smallest guns, the longranged, the midranged...and also how to swing our fists. Commandoes should be the green beret/ demolition specialists of the game, much like the bh's are similar to navy seals, and our abilities should really be on par. I mean, face it, yes, you do have to be a master scout to be a bh, but big f-ing deal..Scouting is super easy. Imade masster scout just dabbling, harvesting everything i killed and throwing cheesy traps at the big animals (I've gotten more than 1k trapxp off of a single torton). The only hard part was the survival, and that was more tedious and boring than difficult. and the payoff of that is, after bh you're set up for ch as well, whereas, yeah, we can go tk or one of the marksman elites, but it won't help us use our big guns (ok, tk unarmed stuff will help in a support way, yes, i admit it, as will the meditation buffing, ok, got me there, but let me rant anyway) where as a graul mauler.. ah, dangerous bh with a dangerous pet.... The unarmed tree, however, took some independent work. I really see no need to know unarmed if we have no use for it. If we are a support class, then make us what Ranger's are to Scouts.. a highly evolved form of the same thing- and free up the 28 sp's for something useful, like ballroom dancing (at least we could heal the eye shot damage over time) or weaponsmithing (so we could make the freakin rocket launchers instead of paying 30-80k for 29.
In actuality what we are are glorified marksmen who learned to fire bigger guns. Our supposed field tactics are a joke, our "take two seperate 14splines" nearly identical weapons (though one sucks and has less armour piercing then a pistol) are actually pretty good unless you're fighting a rill or a swamp cat or a jax or any other freeakin animal nowadays, and our heavy weapons line is actually awesome too, if you have the money for it, though 1k a shot makes me always question, do i want to spend 5k to make 6k on a mission?No, probably not, Or is it worth 5k to take out this 26 faction point granting at-st (ok yes, it's worth it just for the feeling of making that big thing go boom)but if i miss (which happens frequently) then not only am i out a grand, but i'm out for 9-15 seconds of posible incapacitation.
What i;m saying is, if we are a support class, then free us up to do other things to better support. If we are one man walking armies (which Arnold Schwartzeneggar was in Commando) then make us one men walking armies who can hold their own with the other one man walking armies, the Bh's, with their super specials and their skill trees that actually build on their weapon prerequisites.
Raving over. Hey, don't get me wrong, i love being a commando, love to see that stream of fire pour from my ft, love to watch those rockets shot off from my kneling frame, but getting tooled first by bh's and then by small woodland creatures makesme wonder.. is it really worth all those sp's? Is it really worth all the work it took to get to novice (ok, no need to lie, heavy weapon xp was freakin easy to get until the "now you can't hit animals"patch, and still is, onehit killing assassins and maulers and all of that stuff) But is it worth it.. or should i just start scouting again and take up an llc. Hmmm... Makes me wonder...
I think all of us here on these boards have decided that it is worth it.. but will the dev's hear us, fix what is broken... or are we doomed to go the way of the pre luke skywalker jedi... few and scattered throughout the galaxy.
Oberon
I can see where combat medic is a support profession, his main job is to heal people. Medics can use their remaing skills to pick up somthing like Mastering pistoleer, which they can effectively use to defend themselves.
But as a commando we are basically given big gun, pointed at the enemy, and expected to deal heavy damage. Bring in to account the fact we have to close with an enemy to kill them, I don't see where closing to a rangethat most other professions are never foundas a supporting role.
Now if we think about it, a master combat medic can afford to master either Pistoleer, Carbineer, or Riflemen as a secondary profession. Each of these professions allow a Master CH to solo some pretty respectable amount of things.
As a commando we have all that dmg dealing power but no way to defend ourselves at our optimal range. Something needsto be changed, be it changing our effectiveness range, or our 2.5 melee multipliers. Commando may have gotten its boot and then got cut down, but we are very much still looking for our place in SWG, our idenity. It is still to be seen if we will be a combat class, or a support class, that is for us to decide and then relay our decision through Mastersyn to go to the Devs so that we can be happy :-)
Rickap2 wrote:
I can see where combat medic is a support profession, his main job is to heal people.
Is it? He has more ways to kill you than he has to heal you. In fact, he has more ways to kill you than you have to kill him! So how do you figure he's mostly just a healer?
Now the doctor on the other hand... His main job is to heal you.
Medics can use their remaing skills to pick up somthing like Mastering pistoleer, which they can effectively use to defend themselves.
Umm, so can commandos. You can master medic, or pistoleer, or rifleman, or carbineer, or TK or even smuggler AFTER mastering commando. In fact, every profession can do this except one... The bounty hunter.
the point is:
-Commandos have 4 specials...
-Commandos have very VERY weak def mods
-Commandos, aside from LP, can not use all the skill mods from marksman
-Unarmed is totally useless, and also an oxymoron with the addition of the 2.5X modifier
-Commandos, due to their pathetic skill mods for their guns (wouldnt mind if the LP was actually given accuracy mods in the line..which it isnt), miss alot with our guns
-Commandos are *forced* to take up another proffession to survive...we NEED another proffession, most notably CH, Medic, or Pistoleer due to we are a 'support' class and need to tank even pretty low ham stuff (like 5-7kish) since our specials take a while plus we have no KD, no state inducing stuff (besides the flame DoT), nor any advantages in defense OR we need constant medical attention OR we need the specials/defenses/skill mods of pistoleer for LP
and on a final note, i want to point something out:
commandos...on field tactics get a +5 mod against kd..meanwhile a pistoleer in pistol tech IV (which i will be getting soon) has a +30 def against KD - to be honest, i find something seriously wrong with that...sure we get high powered weapons, BUT what good does that do if we're KDed 30 m away and cant even get within range to use them?
Caelrie wrote:
wolfgang74 wrote:
Commando should not be a support class when it takes so many points to master
Combat Medic takes as many points as Commando.
Should it also not be a support class?
As it stands right now, Caelrie, Combat Medic is already not a support class. CMs are a powerful, one-man (or woman) army that can control large areas of the battlefield, and take down large numbers of enemy troops.
This awesome offensive firepower is further augmented by defensive healing capabilities.
Compared to that, do Commandos really need any nerfing at all?