Commando Archive
Thread: Commando melee defense!!
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MajorDork
Mon Oct 13, 2003 4:31 am
#1
If the 2.0x melee mod is here to stay than this is a purposal for you all. Pistoleer's get pistol whip to help defend against their 1.0x melee penalty ooooooooo ~shudder~ when they don't even have any melee experience whatsoever. Now they are pushing to get a dizzy added to pistol melee defense 2 as a state effect.
I say thus!!!! Rifle-but with flamer or HAR a skill you gain at novice and is a melee kd with a dizzy. We are trained in unarmed combat however we appearently don't know how to defend against it as explained to us by the 2.0x mod. We would be far more suited to deal with this than pistoleers who can already melee kd with their weapons. And as for the dizzy you just got a flamer/har stock jammed hard against your skull........pretty good bet you'd be seeing stars. It doesn't even have to be a kd, dizzy + posture change would be nice as well (bring them down to their knees).
This would also provide the opportunity to survive the now 16m no mans land.
This idea has been discussed before however some of you may have not seen it before just thought I'd bring it up again
I say thus!!!! Rifle-but with flamer or HAR a skill you gain at novice and is a melee kd with a dizzy. We are trained in unarmed combat however we appearently don't know how to defend against it as explained to us by the 2.0x mod. We would be far more suited to deal with this than pistoleers who can already melee kd with their weapons. And as for the dizzy you just got a flamer/har stock jammed hard against your skull........pretty good bet you'd be seeing stars. It doesn't even have to be a kd, dizzy + posture change would be nice as well (bring them down to their knees).
This would also provide the opportunity to survive the now 16m no mans land.
This idea has been discussed before however some of you may have not seen it before just thought I'd bring it up again
Edgeslight
Mon Oct 13, 2003 4:33 am
#2
quit pushing for a KD, we can already 1 shot any player on the planet. 2 shots if theyre buffed. Pistoleers wont get a dizzy/kd combo, the devs already know how devastating that is, they wont jus tbe passing KDs out.
MajorDork
Mon Oct 13, 2003 4:39 am
#3
lol not pushing for bh kd the pistoleers are like I said a posture change would do as well just to keep the enemy stationary so you have a chance to get out of the 15m pve melee range.
A posture change + stun would be just as effective. I'm not talking strictly for pvp the 2.0 mod seems to be giving most people trouble in pve not pvp.
A posture change + stun would be just as effective. I'm not talking strictly for pvp the 2.0 mod seems to be giving most people trouble in pve not pvp.
Edgeslight
Mon Oct 13, 2003 4:43 am
#4
simple: dont get within 15 meters, if you do, have your group member knock it down, or bring a medic along, we dont need a KD for more dabblers to go after so they can be "l33t" Look at all the angles.
Oh, and why on earth are you crying about getting within 15 meters? that leaves you a very fine 2 meter area to fire your specials. Wake up.
Oh, and why on earth are you crying about getting within 15 meters? that leaves you a very fine 2 meter area to fire your specials. Wake up.
MajorDork
Mon Oct 13, 2003 4:58 am
#5
Very fine 2m area yeah right. 2m can be spanned in what a whole 0.2-0.5 seconds when talking about pve.......about the same amount of time it takes to press your special get the "target is out of range" then try again once they're oh about 12m away from you and already have your ham down to 2/3?
Personally I couldn't care less this is just an idea for some people to play with.
A posture change stun is a very reasonable request to help with pve just to survive.
1)gives you 2-3 seconds to move the hell away
2)will delay the mobs attack for milliseconds giving you a little breather
As for dizzy ya that won't happen with pistoleers or this lol. But dizzy is still worthless in pve and only semi effective now in pvp (I'd say 50%).
Perhaps posture change + stun would be better since it's not the doom combo and would barely effect pvp. People go straight for the special when in range they don't try to posture change + stun the enemy then use a special.
Personally I couldn't care less this is just an idea for some people to play with.
A posture change stun is a very reasonable request to help with pve just to survive.
1)gives you 2-3 seconds to move the hell away
2)will delay the mobs attack for milliseconds giving you a little breather
As for dizzy ya that won't happen with pistoleers or this lol. But dizzy is still worthless in pve and only semi effective now in pvp (I'd say 50%).
Perhaps posture change + stun would be better since it's not the doom combo and would barely effect pvp. People go straight for the special when in range they don't try to posture change + stun the enemy then use a special.
MajorDork
Mon Oct 13, 2003 5:48 am
#7
Talking posture change that doesn't require unequipping flamer/har. Equip times are subject to ping and lag. True, I immediately unequip flamer/har now when something is on me but it simpley isn't quick enough. Hell, personally I don't even use flamer specials in pve anymore far too risky.
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