Commando Archive
Thread: What to do with my remaining Skill Points?
Well, if you plan on using that flamethrower right now, you're gonna need medic lol.
Most people believe that just getting novice medic for Stim B's is enough
Pistoleer is useful cause you can then use all the specials with the Launcher Pistol.
Personally this is my template right now
Commando 4-4-4-4 (Master) plus unarmed and master marks reqs
Medic 2-2-2-1
Scout 3-0-0-0 (I'd die without terrain negotiation)
TK (Novice Meditating saves me time)
Pistoleer (Novice just for the health shot 2)
Smuggler 0-0-1-0 (Feign Death is the BOMB)
Using Health Shot 2 and feign death, I've killed Krayts solo, thats my only REAL reason for having Pistoleer still, with medic at 2-2-2-1 I can use a bunch of stuff, like higher level wound packs and stuff.
But after all that.. I'd take medic over pistoleer, or split my points between them.
Gairon Absolam
Master Commando
Here is mine:
Master Commando
pistoleer 0041 (pistol whip is sweet and the trickshot tree has good defense mods)
TKA 0204 (agian good defense mod and knockdown)
Medic 3030 (for stim C's)
*I dropped terrain neg for medic since mounts are coming on Friday
REMEMBER we dont have any good defense mods so build up your defense!
Im dropping to novice medic and going:
Mater Commando
TKA 0404
Pistoleer 0044
When I get the exp built up.