Commando Archive
Thread: Suggestion: Grenade Launcher?
First I want to say this is only a suggestion that I haven't fully fleshed out just yet (and being primarily an entertainer not well informed on the Commando profession), but I was thinking, since this is a futuristic setting, why not Grenade Launchers for the Commandos? The grenade launcher itself doing no damage whatsoever, but being able to use the pre-existing grenades in the game as ammo. This is how I have it thought out at the moment:
1. Grenade Launcher weapon that does no damage on its own.
2. Uses pre-existing grenades already in the game.
3. Being an ammo fed weapon allowing maybe 5-10 rounds before reload (in conjunction with item 4)
4. Delay would have to be somewhat high, not too high, to take into effect chamber cycling or whatever even if single loaded.
5. Range double that of normally thrown weapon. (I haven't a clue what thrown range is, so debate this idea)
6. Decay on weapon would have to be a bit higher than normal, not to high, for repair purposes.
7. If allowing for multiple rounds before reloading have the grenade packaged in groups of like 5 or 10 or something by the weaponsmith.
Those are my ideas on it so far. Just from what I gather from the few commando's i have spoken too, grenades don't seem used too much, but this might be a viable idea to make them more usable. Of course from what i have read it seems that grenades in general have their own problems that need fixing too, but that is way out of my area. Just something to think about and maybe a legitimate idea for the game. Do beat the idea around for suggestions or what not.
See ya'll in a cantina near you ![]()
It would be a cool idea in concept, but considering that it really doesn't do anything new I personally would be against implementation of this for a while to come - I'd just assume the devs devote the same time toward fixing the parts of commando that suck.
My reasoning is simple - first off, Commandos would be required to buy yet ANOTHER piece of machinery to fight effectively. Second, this wouldn't introduce anything new whatsoever - grenades can already be thrown from good range (you won't hit, but you can try), so the ranging bonus is kind of useless. This wouldn't provide any other bonuses. The problem with grenades being useless is one of accuracy and redundancy - I'm not about to pay for a consumable grenade when I can buy a consumable heavy weapon thathas a higher AP rating,has more charges,hits more often, and does more damage from the lowest level.
In my opinion, a grenade launcher would be a toy, nothing more. It's simply redundant with the heavy weapons and provides no real bonuses or incentives for use.