Commando Archive

Thread: If you are gonna make us a TRUE ranged class, bring up the special range to 32m

cervejaelgrande
Sat Oct 11, 2003 5:05 pm
#1

This is the only fair thing to do. We shouldnt have to be in melee range to use our weapons if we aren't melee types. Don't contradict yourselves.



Ulric Bostra-Starsider-Commando/Creature handler.
Ismain Aveo-Tempest-Master Armorsmith
CyberData4
Sat Oct 11, 2003 11:59 pm
#2

They wont do that. What your suggesting actually makes sense. SOE will have NONE of that.
maddogs
Mon Oct 13, 2003 4:33 am
#3

ya i wish they do it but all the cheap saport classes like rifelner carbiner and pistoler will always screem NERF even tho they dint spend and time at all hardly to get there profesion



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Daniel' Judson-Leonheart

Edgeslight
Mon Oct 13, 2003 4:38 am
#4

uh once i reached the commando block, which took 10 minutes to fly to kor vella to train, i was a master commando in less than a week.



- Indecisive -

- Master Smuggler-

- Denzien of the Wrenpire-

Xucost
Mon Oct 13, 2003 6:43 am
#5

and what about before you reached commando?


Ya know how you needbrawler and thenunarmed 4, then ranged support 4 and then level 4 on the other 2 weapon types you normally wouldnt use, and then master marksmen on top, takes a lot more exp/skill points to reach commando than it does pistoleer/riflemen/carbineer.




Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
EcadMistflier
Mon Oct 13, 2003 8:25 am
#6

Bottom line IMHOis: The Commandoisrequiredto train to Master Marksman and unarmed brawler level IV. Why? Because the game documentation clearly describes the Commando as a "hardened" soldier equally at home in hand to hand combat andin the use of all fire arms and hvy weapons of war. It is designedto be a soldier class. Not ahunter of bounties. Not a merchant. Nota Scout. Nota medic.A warrior.


A 2.5x melee damage modifier is inconsistent with the described goals of the developers for the commando class. This penalty essentially makes the commando a "Berzerker" class warrior who can do enormous damage if he uses his specials at the prescribed range but only at the expense of sure death or extreme damage to himself. Is this really what the devs initiallyhad in mind? I don't think so.


The commando is already vulnerable to all of the stunned, blinded, KD and other "head banged" effects that come with the territory of a close contact warrior. The 2.5x modifier is overkill.I suggest that instead of nerfing the commando class that the devs give medics, combat medics, and doctors the ability to treat the FT DoT. This is after all, what the problem isREALLY all about. FEAR OF FIRE.


Just my opinion. No bunnies were killed during the production of this text.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
collateral
Mon Oct 13, 2003 10:10 am
#7






cervejaelgrande wrote:
This is the only fair thing to do. We shouldnt have to be in melee range to use our weapons if we aren't melee types. Don't contradict yourselves.




That is a great idea. If they are going to leave the 2.5 multiplier then they should give us more range so we have a chance of surviving!




_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
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maddogs
Mon Oct 13, 2003 3:50 pm
#8

actuly come right down to it the only resons they did this to us is becous ppl screeming nerf {wich they shouldint of llisson to any nerf cryers expacily to elite profesions kowtowing to evry one meens that evry one will eventuly get screwed} this dosint efect us in pvp at all rilly only in pve i meen a master tk gets in range he will kd+dizzy u and its all over no matter wat rang deffs u have or dont have its always ben that way so this has nor efect in pvp at all rilly only in pve



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Daniel' Judson-Leonheart

Tamrael
Mon Oct 13, 2003 3:59 pm
#9

Might want to invest in a spellchecker there, maddogs.



The point in question is exactly what we've been screaming over... the 2.5 penalty is just stupid. There's really only two viable fixes for this:


1) Scratch the 2.5 multiplier, it doesn't make any sense and Commando was still difficult to play without it, albiet not impossible like it is now.


2) Make us into advanced Riflemen. By this I mean 64m specials and enough speed/accuracy bonuses that a Master Commando will never miss atideal range and can firespecials every 1.0 seconds, just like a Master Rifleman. I for one would definately stop complaining if I could fire specials from max range every second (hell, even every 2 or 3 seconds and I'd stop complaining) and be assured of a hit every time.




--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
Plasmaboy
Mon Oct 13, 2003 5:44 pm
#10

I totally disagree with this as the Commando is NOT a true range. It is about having almost every single type of damage in the one class. We do this by having expendable weapons, grenades, and the 3 non expendable weapons. Yes at this time the flamer is our best weapon but with it I am not meant to sit at 60m with it playing sniper since flamers are close combat weapons it should be more like the Hvy Acid rifle. Excellent bonus at close a neg at medium and a huge neg at long. In close combat the melee classes should wipe the floor with us as that is all they have. While we on the other hand can use our expendable weapons and grenades then when they are in our facewe use the specials or if you are lucky they are dead before they get to us.



"This class MUST have balance and MUST have penalties......" Wolve44
Tamrael
Mon Oct 13, 2003 7:46 pm
#11

Does "Having every damage type available" not let you know that just maybe we're designed to be heavy hitting, hugely versatile fighters? At current, we're only truly effective at melee range as far as damage thoroughput is concerned - no one in their right mind will consistantly waste the kind of money necessary to procure and use expendables. We're currently effectively limited to one weapon and one range by the constraints of cost and the fact that HAR sucks.



--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
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