Commando Archive
Thread: If you are gonna make us a TRUE ranged class, bring up the special range to 32m
and what about before you reached commando?
Ya know how you needbrawler and thenunarmed 4, then ranged support 4 and then level 4 on the other 2 weapon types you normally wouldnt use, and then master marksmen on top, takes a lot more exp/skill points to reach commando than it does pistoleer/riflemen/carbineer.
Bottom line IMHOis: The Commandoisrequiredto train to Master Marksman and unarmed brawler level IV. Why? Because the game documentation clearly describes the Commando as a "hardened" soldier equally at home in hand to hand combat andin the use of all fire arms and hvy weapons of war. It is designedto be a soldier class. Not ahunter of bounties. Not a merchant. Nota Scout. Nota medic.A warrior.
A 2.5x melee damage modifier is inconsistent with the described goals of the developers for the commando class. This penalty essentially makes the commando a "Berzerker" class warrior who can do enormous damage if he uses his specials at the prescribed range but only at the expense of sure death or extreme damage to himself. Is this really what the devs initiallyhad in mind? I don't think so.
The commando is already vulnerable to all of the stunned, blinded, KD and other "head banged" effects that come with the territory of a close contact warrior. The 2.5x modifier is overkill.I suggest that instead of nerfing the commando class that the devs give medics, combat medics, and doctors the ability to treat the FT DoT. This is after all, what the problem isREALLY all about. FEAR OF FIRE.
Just my opinion. No bunnies were killed during the production of this text.
cervejaelgrande wrote:
This is the only fair thing to do. We shouldnt have to be in melee range to use our weapons if we aren't melee types. Don't contradict yourselves.
That is a great idea. If they are going to leave the 2.5 multiplier then they should give us more range so we have a chance of surviving!
Might want to invest in a spellchecker there, maddogs.
The point in question is exactly what we've been screaming over... the 2.5 penalty is just stupid. There's really only two viable fixes for this:
1) Scratch the 2.5 multiplier, it doesn't make any sense and Commando was still difficult to play without it, albiet not impossible like it is now.
2) Make us into advanced Riflemen. By this I mean 64m specials and enough speed/accuracy bonuses that a Master Commando will never miss atideal range and can firespecials every 1.0 seconds, just like a Master Rifleman. I for one would definately stop complaining if I could fire specials from max range every second (hell, even every 2 or 3 seconds and I'd stop complaining) and be assured of a hit every time.