Commando Archive
Thread: Commandos: Astonishing new data for the Flame DoT.
If the Flame DoT stacking is removed, then we've got major problems. But right now, as it is, things are not that bad.
Absolutely not. A Master Commando friend and I tested this for 4 hours last night.
1. 100% resistant MOBs take NO damage from the initial shot, as it was pre-patch.
2. MOBs that are not 100% resistant take slightly more damage from the initial shot than before the patch.
3. the DoT is substantially less than before (around 1000 now--it was over 3000 pre-patch).
4. Flamesingle 1 and 2 no longer stack with each other, nor do they stack with either of the Flamecone attacks.
i belive this is a bug iv read a bit about it in athor foums and even talked about it with a csr after this guy sed that they still stack
when the target is kd dots still randomly stack from what i gather and this is not sapos to be and will be changed by tomarow
if not to night
welll my flame 1 and flame cone 1 still stack but only tick for 450 or so on a 4000 burn
maddogs wrote:
i belive this is a bug iv read a bit about it in athor foums and even talked about it with a csr after this guy sed that they still stack
when the target is kd dots still randomly stack from what i gather and this is not sapos to be and will be changed by tomarow
if not to night