Commando Archive

Thread: Additional changes required to bring balance back...

Greeblesnort
Thu Feb 12, 2004 12:03 pm
#1

Increase specials range on HW to 30m...

That would be all that is necesary to bring balance back to the FT.

The HAR is entirely another story of course...does ANYONE use this POS? On the HAR, change it to Heavy Assault Rifle, replacing the junk acid rifle, since noone uses it anyway. Make it like a mortar or grenade launcher. Make minimum range 45m (ideal range 64m, -bazillion at closer than 45m) and have some decent damage/state effects (less damage than full on grenades, but with 10-15 meter AE knockdown,stun, or blind [no dizzy, got enough of that already])

The increased raw damage on the FT is pretty impressive (11k hit on a thug with max 839 FT), but commandos have definately taken a huge hit on this patch. At this point, there is absolutely no reason, in my eyes, to have more than 0440 commando.
DarthTaosin
Thu Feb 12, 2004 12:05 pm
#2

Please read my post "Commandos: Astonishing new numbers..."


It may help you. The FT wasn't actually nerfed, it would appear.


Tao



Taosin
~ Dathomir Expert ~
~ & ~
Rare Items Collector

NightRaider
Fri Feb 13, 2004 1:13 am
#3






DarthTaosin wrote:

Please read my post "Commandos: Astonishing new numbers..."


It may help you. The FT wasn't actually nerfed, it would appear.


Tao






No flame here but your numbers only seem to apply to you.



Eogo Sheiba
~Elder Smuggler~

"Do I have to kill you?, What if I was to kick the s&%t out of you, then do I get the money?"

"Make offers to my vendor 5860 6353 outside kaadara"


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