Commando Archive
Thread: Any advice on how to kill an AT-ST now?
Swordsman+Buffs+Energy resist armor+Blasthommer=very very dead At-ST
Teras Kasi artist+buffs+energy resist armor, plus spices, plus KD, and novice medic=anoter very very dead At-St.
Its odd though that the proffesion meant to kill them cant dent em, but someone can hit it with his fists and do alot of damage...
Odd isn't it?
I've seen 3 Rebels, take down 3 At-St's within 5 minutes....And none were commandos...All close combat..
I've seen groups of 5+ rebels, mostly commandos..get slaughtered by 1 At-St..their medics couldnt keep up.
Needless to say..I'm happy I'm a Imperial commando, as all I have to fear are rebels....Adding another thing in the game that uses me to wipe the floor, would have started to hurt my feelings as a commando.
There's a new beam rifle out that no one has a cert for. It looks like the HAR and does (I think) blast damage. My initial thought was that it was to replace the flame thrower for AT's, but it apparently gives rifle XP if you actually kill something with it. I got the no cert message last night when I tried to equip it on my commando.
/shrug
Icky, using your flame on an ATST is very foolish.
Use something that has AP3, or stay under cover.
Yaki,
The flame used to do the trick (with help - will always need that I'm a wookiee). Iguess the consensus here is that that is no longer the case - obviously.
So I need a swordsman or TKM to take out a metal beast with his hands ![]()
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It is still mind boggleing that everyone seems to think its ok for amedium armored vehicle like the at-st to be beat up with bare fists and knives.
This is almost as sad as watching an AT-AT be knocked down by a TKM on TC.
Message Edited by NightRaider on 02-12-2004 03:18 PM