Commando Archive
Thread: Comando Grenades Fix
Commando's are meant for Team Killing,,, I do that all the time with shooting games...
I will not go down alone ![]()
I think they should have range as well, and the range mod you have is equal to the number of meters you can throw it (i.e., +45 Grenade Range means you can throw your grenades at a target up to 45m away). But instead of having accuracy, they have a *5-10 second fuse. The grenade lands near your targetand rolls from **1-5m, and the fuse time starts. All hostile targets have some time (hopefully not too much)to get out of the area, and those who are too dim-witted to get out of the grenade's radius of effect (which can be altered by a weaponsmith during it's creation) take full damage from the grenade. To me, this system seems to be quite realistic. There will be no chance of somehow 'missing' your target with a grenade, and all the people who have a chance of being effected by the grenade have a chance to clear out. An additional idea to this system would be at Master Commando, we gain a new ability that allows us to hold the grenade a few seconds to shorten the fuse. To add some skill into this ability, if you hold it too long, unfortunately your arm would be blown off
I have remained quiet in posting new ideas in these forums, anybody have thoughts on this?
One of the thoughts I've had about grenades, being able to lob one over a wall. I mean, look at how it's thrown, grenade goes up, grenade comes down. Put a small wall in the way, grenade doesn't leave inventory cause you "can't see the target".
Then again I'm sure this will never work cause people will say it makes the commando too strong again.
I like the idea of being able to lob grenades. Heck, it would fit in with the system I suggested. I also wish the DEVs would create state-affecting grenades, but I doubt we will get any of this. We have made so many requests for anything that would help our dying profession, and we have gotten nerfed instead of helped.
Hahahahaha! I read that and can't stop laughing. Grenades played a pivotal role in BF1942. On maps like Berlin is was a bloody grenade fest.
DangerousToSociety wrote:
In shooting games like Wolfenstein and BF1942 Grenades are used as a last resort.. or go Kamakazi if you know you're gonna die... a weapon to use to take someone with you when you know you have no chance of winning