Commando Archive

Thread: TH, Please Fix the HAR...We Can't Wait A Month

Daker-Naritus
Fri Feb 13, 2004 9:47 am
#1


TH,



Although theflamethrower's initial damage increases have compensated us in some ways for the loss of our dot, the dot nerf has caused another major problem. Most of the mobs on most of the adventure planets have very high heat resists. For example, I did a tally of all the mobs I could get from the mission terminals on Endor...every single one had heat resists of 80% or more. Each of these same mobs, had ONLY one of their other many resistances at 80% or higher. Heat damage was generally the only type of damage that was highly resisted.



Now, there is nothing wrong with this....high resist mobs SHOULD be very flame resistant. However, because we were nerfed before our bugs were fixed, commandos are still "one-trick ponies" that do only heat damage. Although the flamethrower is working correctly, our other weapons are broken and commando's are worthless on the planets on which commandos should shine--the adventure planets.



Now I understand that much of this problem will be fixed in the upcoming combat balance. However, commandos cannot wait a whole month or more to have a viable non-heat resist weapon. We need it sooner.



Commandos can get a majority of the relief they need (to get them through the next month) by implementing 3 simple bug fixes to the Heavy Acid Rifle:


(1) Fix the Heavy Acid Rifle accuracy mods--We get two totally different acid rifle mods that don't stack, and half of them have no effect.


(2) Fix HAR's inaccuracy. If look at the accuracy mods on your Commando's HAR, you will see it has negative accuracy at almost every range, and is not accurate within 16m (where it should be).


(3) Bump the HAR damage a bit, and give it AP1 or AP2. Since the inception of the game, the HAR has always done less damage than the flamethrower, even though it has never had a dot. Ideally, the raw damage of the flamer and the HAR should be equal, with the flamer doing damage + dot, and the HAR doing damage + armor piercing.



All of these changes should be as simple as changing a couple of numbers. With these changes, commandos can wait for the combat balance. Without them, commandos are severly gimped for the next month, and will be prevented from hunting on any of the fun planets. Please help us.

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