Commando Archive
Thread: Area of effect weapons
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Ranger01
Thu Feb 12, 2004 5:33 pm
#1
Why is it I can nail a cluster of npcs dead on with a rocket, and get a long list of how much damage i did to each one of them, but the only one who actually takes the listed damage is the main target? Grenades are the same way. Why hasn't this been fixed, or atleast stop pretending that it does area of effect and take it off (a lame idea since grenades and heavy weapons should have an area)?
deathsavatar
Fri Feb 13, 2004 9:06 am
#2
You are asking the questions that all of us have been asking the devs for a long time. In addition, other valid questiosn are
- Why do grenades have an ideal range of within their blast radius?
- Why do grenades use so much HAM that they almost incap you for throwing them?
- Why doesn't our HAR skill mods for speed and accuracy stack?
- Why are heavy weapons so expensive for weaponsmiths to make?
Ranger01
Fri Feb 13, 2004 10:55 am
#3
The cost of the heavy weapons (not grenades) would be fine if area of effect wasn't broken.
maddogs
Fri Feb 13, 2004 11:11 am
#4
i cant belive it they still havent fixed the no attack no aoe bug wth
if thos mobs arnt attacking they wont take dam from aoe
this should of ben fixed 4 paches ago but no the devs are way to lazy ensted they much rather nerf us to death
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