Commando Archive
Thread: Rebalance for the HAR
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JEAUX_ZUF
Sat Feb 14, 2004 9:19 am
#1
-lets put HAR and flamer on the same tree, make a 3 sec delay instead of a 8 make no range limit (cept 64m doh) on acid specials, and make it alot faster
-where the HAR is right now make it look like this
Skill mod Skill
Urban Fighting 1+5 melee defUnarmed Disarm (makes your opponent un-equip his weapon)
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Urban Fighting 2 + 5 launcher pistol accBurst Fire (fires 5 shots from the lp that do 1-7k dmg) (5 seconds before it can be used again)
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Urban Fighting 3 + 5 melee def Unarmed Neck Break (this attack is a deathblow, and can be used with any weapon)
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Urban FIghting 4+5 melee def, +5 lp acc <insert another skill>
comments?
JEAUX_ZUF
Sat Feb 14, 2004 10:27 pm
#2
*-Mulitfiringrockets- fires 10-35 rockets at the same time effectivly doing 3k-9k dmg
**-unarmed incap- incaps the target, but the target CANNOT be deathblowed by ANYTHING while incaped, also this skill is on a recharge timer
comments?
***-homingrocket-fires 1 shot, which is gaurenteed to do 1-3.5k dmg
****-unarmedneckbreak-instantly deathblows the target, if they have less than 500 HAM in any stat pool
-cannont be used during combat
-have to be at 0m
MUST have LP FT HAR or nothing equipped
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