Commando Archive

Thread: Commando thoughts

R2DTOWWO
Sat Feb 14, 2004 10:07 pm
#1

Dont flame...I have been playing SWG from release (off and on). I am shocked to see that really nothing has changeed for the commando prof, which seems strange since a game dedicated to the commando prof in the Star Wars galaxey is coming out. I have read alot of good ideas about what to do with this prof, but here are mine:


Acid Rifle: Should be an AP weapon (Alot of good post have covered the range and accuracy)


Flame Thrower: I think its fine the way it is...but it should have some kind of, "bleed" effect (maybe effecting the action pool)


]Field Tactics: Stupid, its just grenade tossing. This tree should consist of melee def, camo...etc (maybe 1 grenade cert, the thermal det and add the Launcher Pistol accuracy/speed skills).


Heavy Weapons: There are some really good suggestions for this.


Im sure all off this has been covered, but I'm a commando, so I wanted to add my 2 cents.





Revedon
Sat Feb 14, 2004 10:42 pm
#2

Just wanted to let you know that the Flame Thrower does have a DoT or "bleed" affect its called flame (single,cone) 1 or 2 in the tree but at the moment the DoT doesnt do all that great. It only takes about 500 max per every 10 seconds. Acid Rifles suck. Grenades suck except for if you use just grenades to kill something, cuz then you get all combat XP. The LP should have a row all to ist own or be removed from commando totaly.


No Flames Plz


-Revedon Malik-


Chilly-Master Commando-Master Marksmen-Slicer-TK Novice-Dabbler in lots of stuff


xTKM-xMaster Medic-





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