Commando Archive
Thread: Commando fixes Easy to read devs
Commando Fixes:
->de-nerf our flame dots, they got fire blankets now
->fix acid rilfe: give AP3 (acid carbines are AP2), and acid tick somehow
--->also make it work with riflespecials, and make the ham cost work correctly
->Luncher Pitstol: gives a uber pistol shot for tkaing down turrets and such.......
->Give us gas masks
->FIX GERNADES: increase range fix accuray modifiers, make them usable
->make ammo's weapons (rockets/HBPC) reloadable
Message Edited by erikAceman on 04-06-2004 04:48 PM
erikAceman wrote:Commando Fixes:
->de-nerf our flame dots, they got fire blankets now
Nope, bad idea. Leave it as it is.->fix acid rilfe: give AP3 (acid carbines are AP2), and acid tick somehow
--->also make it work with riflespecials, and make the ham cost work correctly
No, bad ideaAcid Carbines are AP1, the HAR should by AP2, 3 max. I'd prefer AP2 and either a larger range on Acid Specials, or merge the trees with identical mods/moves, but give an increase in HAR weapon speed.
->Luncher Pitstol: gives a uber pistol shot for tkaing down turrets and such.......
Some nice mods and a special or two at least.->Give us gas masks
Give everyone Gas masks. I hate CMs->FIX GERNADES: increase range fix accuray modifiers, make them usable
/agree->make ammo's weapons (rockets/HBPC) reloadable
Yeah, I like that one too.Message Edited by erikAceman on 04-06-2004 04:48 PM