Commando Archive
Thread: Why don't they Merge the FT and HAR?
Page 1 of 1
JediQuic
Sat Mar 27, 2004 12:08 am
#1
Ok seriously now, These two weapon lines in our tree are clones. No other class has identical lines in their tree, so why should we?
Looking past The obvious Issues with our class such as Worthless HARand Unusable Heavyweapons and grenades, Due primarly to cost efficiency and Accuracy issues...Not to mention the bugs. I Can't Understand why the Flamethrower and HARare separate line in our tree. I Think we need to get this changed,Before the Combat rebalance that was delayed.
I don't think it realy matters what is suggested to fill the Empty line after the HAR and FT are combined... Some would say Pistol-Riffle-Carbine-Unarmed Specials and bonuses, others would say Crafting for our Heavy weapons in some form, and Then there would be the people who suggest Stealthy Covert Spec-Ops Commando stuff....And personaly i think it ALL should be added throughout our tree, But the First step is to get them to End this Crap of Duplicating our lines like this and Underdeveloping our entier class.
Take this as a Poll, a petition or Even a Discussion...whatever, Lets just make Some noise so they can't ignore us 
ElrohirSoR
Sat Mar 27, 2004 12:13 am
#2
it's been suggested a hundred times already, but it's not our decision to make it's the dev. Right now they seem to be focused on fixing what's broken and not on enhancing. They have revamped certain non combat profession but there hasnt been a major revamp of any combat profession thus far.
StarNick
Sat Mar 27, 2004 12:48 am
#3
More like a thousand and one times...ever since launch and beta before ![]()
But its not all in the dev's hands..we play this game, we pay for it..we by right should get input...look at wookiee armor...that came DIRECTLY from feedback from players
shutout
Sat Mar 27, 2004 3:47 am
#4
i think the devs actually stated a looooong time ago that they wouldn't ever merge the 2 lines. i don't know if they gave a reason, or what their reason is for that matter. i'm just going off of memory here. i don't have a link of this or anything. and man, i hope i'm wrong.
RazerWolf
Sat Mar 27, 2004 6:18 am
#5
Blah blah, difficulties with people having different skills in FT and HAR, Etc. Saying that they couldn't get rid of the HAR tree, cause what about all those 0/0/0/4 Commandos? What, both of them? 99.9% of Commandos have a higher skill in FT than HAR, or are Masters. Fact.
maddogs
Sat Mar 27, 2004 1:29 pm
#6
ya alot of us want to ither scrap the har or have it merg with the flamethrower
but the devs wont and we keep parying they will
JediQuic
Sat Mar 27, 2004 3:16 pm
#7
Yeah, i know this has been brought up 1000....And one, times already....Infact i was one of the first to Sugest this change back inbeta 3....But seriously this is crap that we shouldn't be forced to put up with. Only 1 out of 4 spec lines viable(25% complete In my eyes) and one is a Clone of the other? HA! They give us the Flamethrower, Albeit overpowered, and then predictably nerf it into oblivion, ok not that bad
, and expect us to be happy with our class? The sadest part is people are happy enough with the FT they just let the other crap slide 
Also the statement given by the devs was in responce to one of the first top 5 issue threads that asked the question and the responce was something along the lines of "We are implementing better definitions of what specials actualy do or something like that 
DarrkLorrd21
Sat Mar 27, 2004 3:46 pm
#8
OK, so with the different types of dammage i can se FT and HAR in different trees, but why not put grenades and crap weapons (conumables) in the same tree and give us a defensive tree????? I understand that BH are more geared to killing, specfically a single target, but i thought commando was supposed to be a combat elite.. make the defense tree worthwhile and very difficult to get, i dont care if it starts at 450k heavy weapon exp and move up from there... now all of a sudden master commando is actually hard to achieve, and you dont get destroyed when youre in combat... id like to see by meele and ranged mitigation 3 from master commando, but im sure im looking for a bit more than we'll ever get... any thoughts?
StarNick
Sat Mar 27, 2004 3:56 pm
#9
Yeah..reality hits hard...we are a combat elite..but we arent at the same time
btw Field tactics has gernades..but that *is* our defense tree sorta...our mit is there and the meager defenses we get before we hit master
kenrw24
Wed Apr 07, 2004 11:43 am
#10
Why not merge all three heavy weapons trees into one and create some other completely different options for the open 2? How about some skills that resemble true life commandos like the Navy Seals and Green Berets? True commandos don't just run around with flamethrowers blasting, they are snipers, demolition experts, hand-to-hand combatants and field medics, as well as heavy weapons experts.
Why not add a column that builds upon the pre-requisite unarmed combat we are required to gain? Nothing rivaling TKM of course, but something reasonably useful to a commando, journeyman of all forms of combat. Why am I required to build up unarmed combat skills, when I can do better damage at 5 meters with my flamethrower?
How about a column that builds upon the required Marksman skills? Some sniper skills, some close quarter pistol skills, assault carbine skills perhaps. Perhaps this column could be done with combat experience points since it would entail a variety of weapon types.
And the 'grenade' column - what a worthless joke. Why bother throwing a grenade when I can do better damage with my flamethrower from the same distance. This column should be replaced with a Demolition column, entailing grenades, explosive traps and any type of demolition shape charges that could be created, especially for taking out bases. It should be built up with a new experience type: Demolition or Explosives Experience perhaps.
This is what I would like to see Commandos become.
Why not add a column that builds upon the pre-requisite unarmed combat we are required to gain? Nothing rivaling TKM of course, but something reasonably useful to a commando, journeyman of all forms of combat. Why am I required to build up unarmed combat skills, when I can do better damage at 5 meters with my flamethrower?
How about a column that builds upon the required Marksman skills? Some sniper skills, some close quarter pistol skills, assault carbine skills perhaps. Perhaps this column could be done with combat experience points since it would entail a variety of weapon types.
And the 'grenade' column - what a worthless joke. Why bother throwing a grenade when I can do better damage with my flamethrower from the same distance. This column should be replaced with a Demolition column, entailing grenades, explosive traps and any type of demolition shape charges that could be created, especially for taking out bases. It should be built up with a new experience type: Demolition or Explosives Experience perhaps.
This is what I would like to see Commandos become.
YeahMan
Wed Apr 07, 2004 4:17 pm
#11
Make a line called Demolitions and let us be the ones to set up mines, give us booby-traps to set up. Give us some fricking C-4, GSX, something! I can't see how a novic dancer with no combat experience can set up a mine.
Page 1 of 1