Commando Archive

Thread: Commando: Too spread out to be effective?

peer
Wed Apr 07, 2004 9:34 pm
#1

After a while, after finishing your template, you get a good bit of time to think about stuff. So I got to thinking about how in heck commando is so much less effective than say... Rifleman. Well... then it kinda hit me. Rifleman's entire tree is dedicated to nothing but rifles. All mods effect all rifles. We however, are split between many other things, making us mediocre with each of them (at best.)


Now, I'm not the planning type, so I'm not gonna lay down a new layout for the profession or anything crazy like that... I'll leave that for the smart folks. I just figure, it might be good if we just get changed to something LIKE rifleman, or carbineer, but just with Heavy Weapons skill mods.


I mean, just assign one tree to flamer/HAR, one tree to the RL/LP/HPBC/grenades, etc. and one tree to a longer ranged weapon of sorts, with defenses spread out thickly, and evenly through the entire tree (to account for all the SP invested in a purely combat proffession.)


The main new thing would be, we'd be TONS more accurate, and TONS more effective with ALL of our weapons if they all used the same mods.


Additionally, in that other tree for the longer ranged weapons, we could see the addition of the E-WEB, andmultiple new assault rifles of many different damage types (enabling us to be effective in nearly every combat situation, which I think a commando should be... futhermore, a rifleman has nearly every damage type already, I dont' feel that a COMMANDO should be left with 3 damage types in light of this, and we wouldn't be overpowered.)


These new weapons could all have full range specials just like another advanced ranged prof, giving us more utility, and preventing us from being the melee punching bags in PvP.


I feel that these changes would make the profession more effective in general, without overpowering us if implemented correctly (mostly based on the strength of the rifleman profession, none of these changes and weapons should seem overpowered.) Additionally though, I'd like to see AP on every single commando prof. I'm not saying HAP all around, but at least AP 1.


Forgive my errors in logic and typing... it's late and I typed this somewhat hastily. I just felt I should get my opinions and ideas out there, and of course nothing is copyrighted, so if some smart person out there sees even ONE idea worth salvaging, take, develop it, and present it in a manner that will get it read by devs. Sorry for the poor formatting in places and whatnot.

Please don't flame... it burns and stuff.
maddogs
Wed Apr 07, 2004 11:08 pm
#2

ya it should be put back to the way it was in beta well maybe not exactly

but some thing like this



there are one typ ofmod for all are wep this would make are skill typs work


fild tatics would be are DEFENCE LINE haveing alot more defences then we do now


are havey wp line would be are ACRUCY LINE haveing much higher acrucy then we do now


flame thrower line would be are SPEED LINE have astlest 30 more speed then we have now


har line would be are SPECAIL LINE haveing much better and more crative specails for the har flame thrower and lp (singel and cone man there is so much more they could of done there i mean look at bh specials firey kd torsel shot all decent and crative specails )



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Daniel' Judson-Leonheart

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