Commando Archive
Thread: -Shrug-
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Sarriel
Wed Apr 07, 2004 10:59 pm
#1
Probably already said- and cliche'- but perhaps the devs are taking time because they don't know what we are.
After jsut reading the thread regarding how 'spread out' the commando is, I've gotta' ask- what do you guys find a commando to be? And don't say a rambo, or James Bond, 'cause you can't be some cool, sleek guy, who's perfect with all gadgets and has enormous backing. That's called 'twink'. xD
Are we looking for heavy damage, and varied types of damage, through diversity?
Are we looking for a heavy-soldier class?
A demolition class?
Everything in this game is- or should be, according to the devs- specialized. We just can't have variables and generalizations being thrown around everywhere.
maddogs
Wed Apr 07, 2004 11:27 pm
#2
actuly we can esly ask to bemany things becous we spen more sp on combatt then any other profesion
but your right we cant be james bond or rambo
Are we looking for heavy damage, and varied types of damage, through diversity? yes
Are we looking for a heavy-soldier class? yes
A demolition class? and yes
now your thinking thats rong but look at the profesion and look at the skill point cost
the havey wepon line is aviously sapos to be havey damage and many dameg typs
filldtatics was oviously sapos to be demoltions
and the har in beta was a anti-infatry line with some crafting (wich was taken away)
and the flame thrower for a long time was a anti-tank/anti-infatry wepon tho it has ben nerfd to its now crap agenst armored npc players or any thing with heat resist
peer
Thu Apr 08, 2004 12:42 pm
#3
I think that right now, we are not commandos as we should be. I think a commando should be a battle hardened soldier (lots of defenses) who can react and adapt to nearly any situation (varying weapons, ranges, specials, and damage types) I agree whole-heartedly with maddogs summary.
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