Commando Archive
Thread: Commando Woes
RobbPilot wrote:
I'm a master commando and 4-1-2-2 TKA. Last night I went to fight nightsisters with a couple of guild mates. They are both skilled fighters, each is master of at least one elite melee profession.
Now, I knew that the nightsisters would have armor and be invulnerable to heat damage. I brought a lot of disposables, grenades, rockets, lightning, particle beam, acid... the whole bag.
So, we start fighting together...
1st nightsister, once the target becomes stationary, I lob four proton grenades and fire off two acid streams and three particle beam blasts. The target goes down... I get 234 points of heavy weapons XP.
2nd nightsister, I throw three proton grenades, fire two lightning rounds, one rocket and four particle beam blasts. The target goes down... I get no XP at all. My melee friends have done all the damage.
3rd nightsister, I throw and fire everything I have at this one, and in desperation, fire a flame stream and put a launcher pistol bleed on too. I get about 480 points of heavy weapons XP.
4th nightsister, I put on my vibroknucklers and go berserk. I get about 2,800 points of unarmed XP.
I stay with unarmed for the rest of the night, averaging between 2,000 and 3,000 unarmed XP per NPC. So, I'm more powerful against high end content as a 4-1-2-2 TKA than as a master commando. The same thing happened to me fighting force crystal hunters the other night as well.
I'm not sure which professions are about where the developers think they ought to be, which are underpowered, and which are overpowered... but they are certainly all out of balance with one another right now. Some professions that take a lot of skill points are not nearly as powerful as others which require far less. So rather than crying for nerfs, or un-nerfs, I just want to call for this rebalance to be completed as soon as possible.
I am one of the guildmates he speaks about. I have TKM, but was working on pikeman when we were fighting the witches. I am 3/0/0/4 in pikeman, and clearly outdamage the commando. I feel for you. Commando should be much tougher for the amount of skill points it requires. I'm not going to try and figure out what all your problems are since I've never tried it (although my holo told me to be one) but something has to be done to make you more effective.
On a side note though,on the tough nightsisters, the only damage that is effective against them is kinetic or I think blast, so most professions besides melee I think have a hard time with these witches. They have told the Rifleman correspondent when we asked why the Tusken rifle was changed from Kinetic to Energy, and they said that Kinetic damage is the domain of melee professions and not ranged and they want to keep it that way. So it might just turn out that some professions are going to be useless against certain mobs.
Good points, and we're glad there are some out there who sympathize on our woes
Though...2nd poster, you made a point that Kinetic is the domain of meleers...Blast damage is the domain of Commando...yet Hvy Swordsman's elite weapon..is Blast damage...The Power Hammer (which, at master..is FAR more effective than our LP and RL combined...even with its high ham costs)
And then with our LP..we must use pistoleer skills to actually be efficient with it (using Starting Proffession will never cut it)...and in reality..more MPs prolly use the LP than MCs
Thus again..showing the dev's plan is seriously out of whack...
And also..on vechs/turrets..meleers..even TKMs prove to be more powerful than commandos..i can see class roles..but meleers cept maybe hvy swordsman should not at all be able to fight tough vechs/turrets like they can tank and do some damage against right now.
Also..another note on the Nightsisters..personally i dont fight them for obvious reasons...but you said that they were blast vuln as well as kinetic...the original poster threw in a few RLs..which is Hvy Ap/Blast damage..yet gets weak xp
With all this unbalancing and overbalancing just boggles the mind..and im writing all these points above to further reinforce using the facts you presented (dont take as a flame sinec I say "you said"! hehe
)
Ooh and on a final last note...the dev's have gone too far on Meleers as tankers i say...you guys are excellent in accuracy/spd/aim and lastly defense..and RIGHTLY SHOULD BE...but i think the overall power that the TKA can dish out (i believe for high lvls its somewhere around 2k ps or something..heard this from TKM friend on Valcyn)
In the end thusly...there will be a great battle between good and evil that will either leave us inbalanced or balanced..hopefully the devs win...