Commando Archive
Thread: Scyla Ideas for Commandos
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Abisurnal
Thu Apr 08, 2004 7:58 pm
#1
Commando was my first Eliet profession and only since launch... and frankly... I'm not happy... however I'm loyal to the class....
I've been talking with several long-term Commandos on my server and we've formulated a few Ideas for Commando Changes....
So... here it goes...
1)Get rid of the Launcher Pistol:
-its fast yes... it makes noise... yes... but thats about it... all in all the gun sucks... give it to Smugglers or something...
2)Confusing....:
-Commandos are requiered to have Unarmed 4.... and thats the last time we toutch hand to hand.... why?...either give us a UA skill... or don't make us need it at all... what about making us learn something usefull to us... like the firstaid tree or something like that
3)Refined Soldiers! How?
-Commandos get little to no combat bonuses what so ever.... which makes us obsoleet to your dime a dozzen TKAs and Riflemen... How about you instead of killing our skills... give us some sort of bonus.. like a Camo bonus in Urban aerias... or like a Terrain nagotion bonus in cities... something of that nature.
4)What are we supposed to Do?
-Commandos are "Supposed" to be the best at taking out Base defences in GCW... however none of our regular weapons can break through the average Med. armor that turrets have or the Heavy armor that AT-STs have... and the things that do, are either WAY too expensive for any commando to buy... or couldn't hit the braud side of a barn even if it were laser guided. I've seen more TKA/Swordsmen assigned to killing Turrets and AT-STs than Commandos... FOR THE LOVE OF GOD MAKE SOMETHING THAT WE CAN USE USEFULL!
5)Guns... Guns... guns?
So... here it goes...
1)Get rid of the Launcher Pistol:
-its fast yes... it makes noise... yes... but thats about it... all in all the gun sucks... give it to Smugglers or something...
2)Confusing....:
-Commandos are requiered to have Unarmed 4.... and thats the last time we toutch hand to hand.... why?...either give us a UA skill... or don't make us need it at all... what about making us learn something usefull to us... like the firstaid tree or something like that
3)Refined Soldiers! How?
-Commandos get little to no combat bonuses what so ever.... which makes us obsoleet to your dime a dozzen TKAs and Riflemen... How about you instead of killing our skills... give us some sort of bonus.. like a Camo bonus in Urban aerias... or like a Terrain nagotion bonus in cities... something of that nature.
4)What are we supposed to Do?
-Commandos are "Supposed" to be the best at taking out Base defences in GCW... however none of our regular weapons can break through the average Med. armor that turrets have or the Heavy armor that AT-STs have... and the things that do, are either WAY too expensive for any commando to buy... or couldn't hit the braud side of a barn even if it were laser guided. I've seen more TKA/Swordsmen assigned to killing Turrets and AT-STs than Commandos... FOR THE LOVE OF GOD MAKE SOMETHING THAT WE CAN USE USEFULL!
5)Guns... Guns... guns?
-Best weapon comes in sets of 10 and caust on average 100K+ if your lucky.... ATLEAST! at the verry least... make Rocket Launchers and the sort an unlimited weapon shell that we can keep... and have the ammo for it limited... so that way we would then have to buy just the warheads VS having the buy the whole damnd solvo...
6)Just a Tad Pointless:
-Apparently... just anybody can pull a pin and throw a grenade.... but it takes a master commando to.... pull a pin... and throw a grenade..... yah... that about sums it up...
7)GOD ITS SOOO HEAVY!
-Every single one of our weapons are big, bulky, and slow (except the crap-o-pistol... which is a toy... not a weapon) give us something futureistic... and NO... a Zippo is not futureistic... give us a laser weapon thats Commando like... like a Hip-loader... or something.
8)Doesn't make Sence:
-I had noticed that odly enough....the mission difference between not master Commando... and a Master Commando... doesn't match up... at a 4,4,4,4 Commando I was getting lvl 50+ missions by myself.... as a Master Commando... I was getting level 40+ missions... now... why in the world does the average mission difficulty drop by atleast 10 points when I go UP a skill? (Thats gotta be fixed...)
There are several other little ideas and tweaks we have... but thoes are being saved for later
(Sorry for any spelling errors... I'm not exactly the best at typing)
6)Just a Tad Pointless:
-Apparently... just anybody can pull a pin and throw a grenade.... but it takes a master commando to.... pull a pin... and throw a grenade..... yah... that about sums it up...
7)GOD ITS SOOO HEAVY!
-Every single one of our weapons are big, bulky, and slow (except the crap-o-pistol... which is a toy... not a weapon) give us something futureistic... and NO... a Zippo is not futureistic... give us a laser weapon thats Commando like... like a Hip-loader... or something.
8)Doesn't make Sence:
-I had noticed that odly enough....the mission difference between not master Commando... and a Master Commando... doesn't match up... at a 4,4,4,4 Commando I was getting lvl 50+ missions by myself.... as a Master Commando... I was getting level 40+ missions... now... why in the world does the average mission difficulty drop by atleast 10 points when I go UP a skill? (Thats gotta be fixed...)
There are several other little ideas and tweaks we have... but thoes are being saved for later
(Sorry for any spelling errors... I'm not exactly the best at typing)
Exodius2002
Thu Apr 08, 2004 8:33 pm
#2
hey, I like my launcher pistol. Does 90-240 damage and 2.5 speed. But yeah, it doesn't scream Commando. Sounds like a bounty pistol to me.
thepunisher286
Thu Apr 08, 2004 11:02 pm
#3
In my very humble opinion, I would love to see the "bewm" on the LP toned down to a more realistic, small explosive impact. Instead of big fireballs, why not quick, medium small pops with some smoke left over. Watch war footage, or a good war movie. You will know what I mean. It might sound lame but if done correcctly, it would look incredible, as its been done in other games. Most possibly one of the better effect explosions because they are more believable.
But I stand by my word. Practicality first, cosmetics 2nd.
LP needs ap1. It needs a tree similar to the BH tree where the 2st 2 boxes give specials, 3rd gives a boost in pistol, and the 4th completes it. But to keep dablers away, the first 2 trees shouldn't improve a great deal. Rather box 3 and box 4 nearly "complete" the pistol skills for command, but ofcourse, the Master box needs to give a crazy increase. This way, it rewards the masters, and for the "leet" dabblers get little out of it besides a launcher pistol.
OR, just make LP ( not ) a pistol, but rather give it speed and accuracy the same to a master marksman, that way nothing is lost and we can pretend marksman skills come into use.
What ever have ye, I would like to havea good pistol with AP1, and specials with skills mods - That would compliment the assault rifle or main combat arm we all well desire and deserve.
Thank you and good night..
Skeptic666
Fri Apr 09, 2004 7:28 am
#4
No one should get the LP over us we need to keep the Blast damage in house all though its small besided the hammers now we are sapose to be the Blast damage profession.
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