Commando Archive

Thread: Class Help!

StormTrooper60666
Thu Apr 08, 2004 11:04 pm
#1

Hello I was wondering about MasterRifleman/TKM/Flame 3 OR Rifleman 4 3 4 4/TKM/Flame 4 please comment on this I really need help deciding TY so much.



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
Skeptic666
Fri Apr 09, 2004 7:20 am
#2

I would go flame 4 and master tka and then dabble in something else if you want. As long as you have Flame IV then your are almost as good as a master commando I hear pistoller and smug are good with the LP to take out turrets



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Fri Apr 09, 2004 7:30 am
#3






Skeptic666 wrote:

I would go flame 4 and master tka and then dabble in something else if you want. As long as you have Flame IV then your are almost as good as a master commando I hear pistoller and smug are good with the LP to take out turrets






That pretty much sums it up. Hopefully they will be making it much more desirable to be a master commando soon. But I'm not holding my breath.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
StormTrooper60666
Fri Apr 09, 2004 9:05 am
#4

what about TKM/flame 4/Swordsman 0 4 3 4?



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
LukeBorgman
Fri Apr 09, 2004 9:09 am
#5






Ster wrote:





Skeptic666 wrote:

I would go flame 4 and master tka and then dabble in something else if you want. As long as you have Flame IV then your are almost as good as a master commando I hear pistoller and smug are good with the LP to take out turrets






That pretty much sums it up. Hopefully they will be making it much more desirable to be a master commando soon. But I'm not holding my breath.






I am! (...holding my breath). *starts turning blue*


*stammers and falls over*


*lapses into unconsciousness*


*dreams of a day when all professions have a niche with overall power based on Skill Points and inter-professional coordination has advantage*




- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
StormTrooper60666
Fri Apr 09, 2004 9:33 am
#6

anyone think my new template would work?



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
StormTrooper60666
Fri Apr 09, 2004 9:35 am
#7

or mebe TKM/Flame 4/Swordsman 0 3 4 4 any help would be much appreciated!



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
WolfGuy
Fri Apr 09, 2004 3:37 pm
#8

Well, with rumors of a rifleman nerf coming (but I doubt it), I would either go Master Rifleman or not at all. Strafeshot2 is sooo good. Swordsman rock too, I had a few boxes of that at one point in time and I could solo any kind of rancor. The blast damage on the Powerhammer is soo sweet.

Anyway, good luck!




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
Page 1 of 1
Previous Next