Commando Archive

Thread: Are Rocket Launchers and Acid Beams any good?

BntyHntr77
Fri Apr 09, 2004 9:40 am
#1

Are they worth the investment in just the heavy weapons line? I was thinking about just going up that and using the rocket launcher and acid beam and lightning beam for hunting big game.

So, are they worth the skill points? I dont care about PVP and hardly do it, but I am a big game hunter.

Whats your opinion, from some hardened commandos!!
LukeBorgman
Fri Apr 09, 2004 9:46 am
#2

If you are willing to burn through about 15-20 of them, then rockets are the fastest way for me to bring down an AT-ST. Keep in mind that you have to get some with >3K max damage and they cost more than 25k for a stack of 30, so bringing down that AT-ST costs about 15k.


I like having some cannons in my inventory for tight spots, but they are very expensive and miss a lot!


...oh! And you have to be buffed to use any cannons or the HAM cost will leave you a sitting duck for incap.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Skeptic666
Fri Apr 09, 2004 10:00 am
#3

if you have alot of creds to throw around ya. The RL hit ER realy nicely so do the acid cannons. Ou should be buffed to use these though like he said. Also if you want to go up the tree you can get some gernades and lob them at what ever Layer you are doing and you will get massive Combat Exp. (just a lil tid bit for ya)



But untill they revamp us or do somethign about the heavy wepons there not all that great for the price we pay. For a stack of 30 Rl you can pay from 30-70k and PBC (particle beam cannon) like 18-30k If you can afford these toys as sure as you can afford a stack of Stims to use then you are set other wise its a over budget wepon that misses alot. Some times I think if I take the lighter off my Flame THrower and fart at them I will do more damage.




Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
sithboy2000
Fri Apr 09, 2004 10:43 am
#4






Skeptic666 wrote:

Some times I think if I take the lighter off my Flame THrower and fart at them I will do more damage.







*laugh so hard I cry* Lol



Jundon*Deadly Imperial Carbineer*
Svisxo*Dark Jedi Knight*

Kar' Kanos*Royal Guard Pikeman*
Tunturi
Fri Apr 09, 2004 4:49 pm
#5

Rocket launchers are useless, takes like 20+ rockets to kill a AS-AT and since commandos basicaly have no defensive skills the AS-AT will slaughter you. Now a Rifleman with a T-21 can mind kill a AS-AT in no time, go figure.



The only thing commando has going for it is the Flame Thrower everything else about commando sucks.


If you do PvP commandos really suck, only way to survive in PvP is having TK skills.


-RancorOwner-
Fri Apr 09, 2004 5:35 pm
#6

keep a stack of roekcts and particle beams handy, i used them alot in pvp when i was commando. your only option ouside of 16m. it helps if your target is stunned



____________jauhkar____________
such a shame, my defences have become my own restrictions
AlufNull
Fri Apr 09, 2004 8:52 pm
#7

I use the RL in PvP as well. Just need to make sure you knock them down or use supressive fire (to get them to stop moving) before you fire.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
BlueBlaster
Sat Apr 10, 2004 12:01 pm
#8

I use the LP for taking out AT-ST's. LP is a blast time, hence AT-ST's and turrets main weakness... Get some pistoleer and skills, or Dirtyfighting and use last ditch.. and It works pretty good if you have a fast LP.



Flute & FluteyFlute Schultz
"All right you primitive screwheads, see this? This is my boomstick!"

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