Commando Archive

Thread: im not a commando...

zounds_klaxons
Wed Feb 04, 2004 9:17 am
#1

but i was wondering if you guys know anything about the following topics:


1) grenades and thermal detonators and stuff. in my opinion these should do more damage. ive been hit with a few thermal detonators in my day, and in no way did it inspire the fear that i saw in jabbas palace in star wars VI. for a limited use weapon with a long delay and high HAM costs, i would expect a larger amount of damage. additionally, i think it should be difficult to miss with these weapons. i mean, i have a friend who is a commando, and too often i will see space-dogs well within the blast radius somehow emerging unscathed.


2) why the acid rifle? why notthe imperial repeater?


thanks!



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
maddogs
Wed Feb 04, 2004 9:29 am
#2

woot i 100% agree its extreemly nice to start seeing other profesions start rizing up and yelling out the trueth



===============================================================


Daniel' Judson-Leonheart

Tsunami87
Wed Feb 04, 2004 9:29 am
#3





zounds_klaxons wrote:
but i was wondering if you guys know anything about the following topics:


1) grenades and thermal detonators and stuff. in my opinion these should do more damage. ive been hit with a few thermal detonators in my day, and in no way did it inspire the fear that i saw in jabbas palace in star wars VI. for a limited use weapon with a long delay and high HAM costs, i would expect a larger amount of damage. additionally, i think it should be difficult to miss with these weapons. i mean, i have a friend who is a commando, and too often i will see space-dogs well within the blast radius somehow emerging unscathed.


2) why the acid rifle? why notthe imperial repeater?


thanks!




1.) Cuse SOE failed to make us a good profession for the skill points we spend


2.) Maybe its cuse they figure its Imperial, and not Rebel..?




Tsu - Master Squad Leader

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