Commando Archive
Thread: NEW COMMANDO HERE 4 4 4 0: Can we get some accuracy here?
GuyInShades wrote:
I think RL accuracy is about right. It's a support weapon so should only shine in very particular circumstance. But a little more accuracy would be nice, or at least accuracy vs large targets.
Rockets are for masters. Rockets are artillery pieces from fixed positions.
If u are trying to run and use these things at 30 meters u are going to miss ALOT. I personally use rockets as my main weapon. I keep and armory with 20 of these some in crates and some presliced.
I have an accuracy of 100 at master. When kneeling at 55m I have an 80% hit ratio. (I did the math and can place numbers if needed) These things 1 hit incap.
When u are running and your target is running u are fubar'd. IE- Target on move= -25 to your accuracy, u standing takes the full brunt. U on the move is another -25... that is why u are seeing the -50 on the target. Now if your target is past the 64-48m mark u are taking HUGE inaccuracy modifiers... RL's at the bottom are like -125 (not exact, it changes depending on how the weapon was made). So now this falls acros the remaining 48m. (note: The hud will only register -50 EVEN THO u are getting less)
There are ways to get past it tho... Have the smith compromise dmg and ham for acc. most RL's will be like +12 at 48 and like +27 at 64... I am getting my smith to get the 64 up to about +44...
Take the accuracy on the premium range> at 55m it is like +25...kneel add +15, aim +25 and u will hit a running target almost every time.
Oh and u are correct about the double aim not working... I went back to my previous numbers and reworked them and then did extensive re testing to come to that conclusion. I use more rockets now than I ever did... I am now running around with a tag of Artilleryman and I cannot keep up with the e-mails for groups in pvp... and these guys all know that I will not mess with turrets.
it is a harder thing to do than the run around melee, but if u get a chance to dig in... u will be dropping targets fast and with one rocket... The best situations I find for their uses is, 4-30 people brawls. These are not the weapons to go around bestine raiding with.... UNLESS u have a group that has some fingers fishing for u or that can engage long enough to set up.
Logitition wrote:
Rockets are for masters. Rockets are artillery pieces from fixed positions.
If u are trying to run and use these things at 30 meters u are going to miss ALOT. I personally use rockets as my main weapon. I keep and armory with 20 of these some in crates and some presliced.
I have an accuracy of 100 at master. When kneeling at 55m I have an 80% hit ratio. (I did the math and can place numbers if needed) These things 1 hit incap.
When u are running and your target is running u are fubar'd. IE- Target on move= -25 to your accuracy, u standing takes the full brunt. U on the move is another -25... that is why u are seeing the -50 on the target. Now if your target is past the 64-48m mark u are taking HUGE inaccuracy modifiers... RL's at the bottom are like -125 (not exact, it changes depending on how the weapon was made). So now this falls acros the remaining 48m. (note: The hud will only register -50 EVEN THO u are getting less)
There are ways to get past it tho... Have the smith compromise dmg and ham for acc. most RL's will be like +12 at 48 and like +27 at 64... I am getting my smith to get the 64 up to about +44...
Take the accuracy on the premium range> at 55m it is like +25...kneel add +15, aim +25 and u will hit a running target almost every time.
I haven't seen them to be for sure one hit incaps, only about half the time a medium roll on an unsliced fl is 2.2 k about some with 1.5 basic dmg mod its 3.3k and in pvp thats down to about 800 dmg, and as far as i've seen the +75% vs unarmed isnt' working but it is working vs armor, there for anyone buffed is pretty dam safe from a RL. On my server unsliced ther typicaly 8 sec 3.6k dmg, i sliced one up to nealy 5k it kills in one most all the time, unless buffed ofcourse
I didn't know you could even fire these on the run, my guy always kneels first plus i /aim /kneel first anyways. I guess what i'm saying is this:
1) Expensive, cost to dmg output suck, even if they hit every time
2) Still costs ham, any ranged class with ap2 weapon can out dps/ham and probably even out dmg/ham at timesthese
3) Blast meaning AOEdmg doesn't work until the targets in the area agro you, thus no effective first strike
4) AP vs unarmed dmg boost not working
5) oh and the best one can't use them inside **edit**??? how about no, maybe no rockets indoor but glop, cryo and regular frags should be fine inside
Someone earlier said if you want to be uber go CM, well acually i was CM i droped it to do gunfiger/smugler then smugler/commando, CM is lame, way way over powered, i could kill whole parties alone before they could shoot me.
Don't get me wrong though these are my favorite weapons the disposable, i rarly use FT, would just be nice if oh maybe they were more effective then Ft since they are alot less accurate and slower.
I am hitting on targets 1k average. My range seems to be 700-2300 in pvp depending on armor and buffs... most armored foes are getting hit over 1k a pop.
U are right about firing times and such, and the splash works 30-50% of the time usually.. I have a new thing of targetting a guys speeder to watch them both die...lol (sorry was bored today, with the decay woes, war is hard to find)
I also agree that we could use accuracy on the other 3 to bring them to par.... as it stands all I use is PB's and RL's... they are the most accurate and AR3... the others are too close in allotted range and WAY to innacurate to try to use with just AR1.