Commando Archive

Thread: Which line?

DarthFingers
Fri Aug 29, 2003 11:26 pm
#1

which line of CH determines what CL you can Control? not what level you can tame just which you can control once they've been tamed?


thanks to anyone who could tell me





Severic - Corbantis
Currently Guildless
DarthFingers
Fri Aug 29, 2003 11:42 pm
#2

just wondering which line to level up first....also what happens to your pets if you die with them out?



do they get auto-stored?





Severic - Corbantis
Currently Guildless
Duga2010
Sat Aug 30, 2003 12:12 pm
#3

the tameingis ability to tame pets, the training lets you call them. if you can train lvl 25, and can call lvl 15, then you cant call the lvl 25s.


Spobacca; Sunrunner

DarthFingers
Sat Aug 30, 2003 12:17 pm
#4

ok got it thanks





Severic - Corbantis
Currently Guildless
Zuildanis
Wed Feb 04, 2004 8:20 am
#5

Ok So Im a Bounty Hunter trying to turn TKA Master (for something new) and last night I gained level 4 unarmed and the commando novice opened up for me. Now this is also a class that I have always wanted to try so I take it and buy a flame thrower right off the bat but now I look over the Commando weapons again I wonder if there is another that might not be better for PvE.


Anyone with some constructive thoughts on what weapon besides the flamer that makes Commando fun to play? Which one seems to be best over all fighting creatures?


I might end up being a TKA and Commando, not sure yet.



There are only two things that are infinate. The universe and human stupidity. Im not sure about the universe.
Hellshot
Wed Feb 04, 2004 8:25 am
#6

The flamethrower is the only practical weapon for PvE. You can use consumable weapons, esp the rl when you get enough skill in that box on factional missions. Nothing like getting 6k cr for 1-2 shots from a rl (whichs is about 1k/shot). Course you can use the flamethrower and get the full 6k. Grenades are hazardous to your health, and the HAR modifiers are presently broken.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Zuildanis
Thu Feb 05, 2004 8:14 am
#7

Ok so then my next question is, should I ONLY move the Flame Thrower since I am also planning to Master TKA, maybe save those extra Commando points for Medic or Creature Handler?



There are only two things that are infinate. The universe and human stupidity. Im not sure about the universe.
Hellshot
Thu Feb 05, 2004 10:14 am
#8






Zuildanis wrote:
Ok so then my next question is, should I ONLY move the Flame Thrower since I am also planning to Master TKA, maybe save those extra Commando points for Medic or Creature Handler?






I would do whatever you find fun. I think that the heavy weapons are pretty cool (I can take out 2 dark troopers with a couple of rockets), but grenades have attrocious accuracy and range atm, and the HAR modifiers (accuarcy and speed) dont stack properly and also dont affect the weapon atm. The reason for this continuing sitationis that the HAR was added late in beta (replacing the beam rifle I think), the coding was fouled up, and the dev in charge of combat doesnt particularly care for our profession for some unknown reason. I think that you can master commando, tka, and get novice medic with one skill box.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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