Commando Archive

Thread: Time to regroup

Hellshot
Thu Feb 05, 2004 10:19 pm
#1

OK, guys, I think we have all had enough time to blow off some steam (myselfincluded)about this next patch, so lets start thinking about good things. I really cant think of anything else to write here since I have been at work for almost 16 hours, but I think that we should try and get some positive discussions going again. Some food for thought:


How is the imperial crackdown affected your thoughts on the GCW?


What combos have you tried with commando that are fun, not necessarily uber?


If you were a dev, and given a limited amount of time, what would you fix in the commando profession aside from the HAR being fixed and how?



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
nightwolf180
Thu Feb 05, 2004 10:54 pm
#2

I'd revamp the HWs to make them more usefull and effective.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
maddogs
Thu Feb 05, 2004 11:28 pm
#3



frankly i revamp the hole profesion re add hw mods so not just on line makes you have all +





(NUMBER 1 THING TO DO FIRST)


FIX AP and AOE


make gernades and are hws useable in biuldings


Fix Accuracies Prone should be better than Kneeling!!!


(HEAVY ACID RIFLE)


REPLACE it with the BEAM RIFLE


make it exatly like the llc{exeptBLAST dam not elc dam} no dealy after specils same dam same speed ap1 and maby alittle better we our the hw ppl so in no way should the llc actuly be better maby theBEAM RIFLEshould be ap2


The range of the cone on the aoe needs to be increased to 16m. you are takeing a laser and swinging it like a giant light saber


(FLAMETHROWER)


needs rang mods changed to +50 @ 0m / +25 @ 16m / -50 @ 64m


needs dot wounds removed or lowerd but keep same dam


The range of the cone on the aoe needs to be increased to 16m. You are spraying a stream of fire waist high.


needs a cure for it besides watter sagestion


a thermol blanket that only BEs can make and use they have to wrap you in it for 30secs to put out the fire this can be done in and out of battel (why in battel becaous some ppl would try to keep you in battel so u couldint get it cured othere wise )(i still like this ideal better then the stupeid extingusher)


(LAUNCHER PISTOL)


give the lp ap 1(if a dx2 has ap 1 the lp should most defintly get ap1) and add lp specils in one of are trees wich would have thees 4 things a


-rang kd-


-rang dizzy attack-


-lock on attack- (that would give us +100% ac for a bit on one target) ,


-high powered attack that hits random pools-


and for mods that only work for the lp some thing like this by the time you get master +25 ac why moveing +60 ac and +50 speed (and make it so that specils/mods other then the commando mods and specils wont work with it a lp ....the lp is nothing like a reguler pistol )


(HEAVY WEAPONS)


take the -119 rang mods of the hwps and make -19@ 64m/+50 @ IDEAL RANG/-100 @ 0m ecpt the ASL wich should be +30 @ 0m and -100 @ 64m


make all hw have atlest 50 charges


make the radious of the hws 16m(hey if melee can reach 16m then a explosion should reach atlest that) and for the rocket launcher 25m


make the HPBC and the RL have + ac and +6.5x dam vers big mobs -ac vers small mobs


make the ASL and the LC have + ac and +1.5x dam vers small mob -1.5 dam vers big mobs


The LC needs more dam the LLC dose more dam then it dose


Lower HAMs (heinously high)Since the weapon is consumed the costs are out of balance.


make ALL have AP3


(GERNADES)


need a few more charges maybe 20..... 5 is just to littel


make some of the gernades have stat efects like dizzy kd stun blind posion(glop gernades should posion) they have a 20% chances of stat effect


(hey plzs give us a phouspherious gernads to )


theres ben alot of tallk about giveing us a gernade launcher this would make gernads shoot 64m but would not let you use closer then 32m and could stack 3-5 sets of gernades in one it would decay like normal weps and would be a left hand fierd wep so you have to kneel to shoot


the ham would be about 5/20/10+ to what the gernade all ready cost the speed would be 2.2+ to what the gernade all ready are and the rang mods would be -30/+30/-20 (ideal rang be about 48m) ....so lets say u have a gernade that is 12/35/12 ham cost and speed 2.5 rang mod +0/+30/+0 max rang 48m min rang 0 after puting it in the launcher it be


ham cost 18/50/22 speed would now be 4.8 and rang mods would now be -30/+30/-20 max rang 64m and min 32


Max Range should be 48m (at least equal to what a combat medic/ranger can toss)


make the gernades rang mods +0 @ 0m / +30 @ 20m / +0 @ 48m(this should be on all gernades there is no diff in throwing a rock even if its alittel biger or shaped dif)


make ham on gernades 12h/35a/12m(this should be on all gernades there is no diff in throwing a rock even if its alittel biger or shaped dif)


make speed on gernades 2.0 (this should be on all gernades there is no diff in throwing a rock even if its alittel biger or shaped dif) You are tossing a grenade. It doesn't take that long.


make all gernades have ap 3


make the radius of most gernades 16m(hey if melee can reach 16m then a explosion should reach atlest that) and the proton gernade 25m


make it so u dont hit ur shelf with ur own gernades


add a command to role instead of only toss/throw and this would make them do 2x more dam .... but the gernads dont go off as soon as you role them they wait for 3 secs after you role to explode giveing ppl time to move (if there smart enough )


and most of all take the 2.5 mod away(or do it like this field tactics 1 mod 2.0 field 2 mod 1.5 feild 3 mod 1.0 field 4 mod .5 master no mod )


we need some terrain negotiation if combat medics get it we defintly should have some expecily becous we have to get clous to use are specils if some one runs up a hill to get away from us we lose


this would make us like were sapose to be and it make the hw worth buying knowing that u wont miss 50% of the time useing them


and the gernades be worth useing becous there fast accurat and aoe with not to high of ham


and at master +15 medicel use every good soldier knows first add


(note thees are about 2 months old ideals but they still havent changed any thing lol)


Message Edited by maddogs on 02-05-2004 10:29 PM

Message Edited by maddogs on 02-05-2004 10:32 PM



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Daniel' Judson-Leonheart

maddogs
Thu Feb 05, 2004 11:33 pm
#4

woot do i ever love the new edit buton



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Daniel' Judson-Leonheart

redrobot72
Thu Feb 05, 2004 11:34 pm
#5


I'd have to say I'd do something to stop the amount of dabbling we have right now. I think part of the reason that flamethrowers and flame DOTs seem so powerful is that everyone and their droid engineer alt has the flame tree. It's like when high level pets could be handled by only training 1 tree in CH.


It would be nice to see some kind of spread of the FT accuracy and damage. Maybe then Grenadier won't be the flavor of the week.


Also, like maddogs sig says, I wish the devs would stop trying to make a profession that takes a ton of skill points equal to one that takes almost half as many.





Cale Dwyn
Isaper Taul, Lok, Corbantis
Master Commando/TKA
maddogs
Thu Feb 05, 2004 11:52 pm
#6

ya thats what i ment by hw mods


like

novic +5 hw ac +5 hw speed


hw line have

hw 1 +15 hw ac +5 hw speed

hw 2 +15 hw ac

hw 3 +10 HW ac +5 hw speed

hw 4 +20 hw ac +10 hw speed


flam line

flame 1 +15 hw ac +5 hw speed

flame 2 +15 hw ac

flame 3 +10 hw ac +5 hw speed

flame 4 +20 hw ac +10 hw speed


har line

har 1 +15 hw ac +5 hw speed

har 2 +15 hw ac

har 3 +10 hw ac +5 hw speed

har 4 +20 hw ac +10 hw speed


master + 20 hw ac +10 hw speed




like that


sorry i dint make it clear the first time

this would do 2 things

1 stope dabeling in just flame 4

2 make are skill attachments work woot


PS i gave us a tad bit more speed then we have now hehe



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Daniel' Judson-Leonheart

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