Commando Archive

Thread: Accompanying profession for commando/stat management

Mavrick65
Thu Feb 05, 2004 2:56 am
#1

Hi,


To be honest i would take a bit of different proffessions.



  • pistoleer as this will increase your accuracy

  • Medic as this will allow you to heal yourself if you do a lot of soloing

  • CH is also a good proffession to dabble in because ya will have help if you are doing solo stuff.

Well i hope its been some help to u, remember its my opinion so ya may not agree.








DUS XOT
DarkJedi
Imperial Ace
You close your eyes, only for a moment, and the moment's gone....
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Nighthelm
Thu Feb 05, 2004 3:59 am
#2

I dabble a bit in pistoleer (all of the speed line and some of the accuracy line), novice medic, and a bit of smuggler (dirty fighting is fantastic if you have a prenerf LP). Funny thing is, in pvp, that one line of smuggler is about 10x better and more useful than anything in the entire commando profession.



Jered Nighthelm of the Keepers of a New Hope
Base-Pixar
Thu Feb 05, 2004 4:30 am
#3

From what i have seen the biggest accompany to commando is tera kasi master. Awesome profession to take as i have seen one take out rancor in a few seconds.



BASE·FATAL·NEBULAS
Medic·Bounty Hunter·Armorsmith
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Peace is a lie, there is only PASSION. Through passion, I gain STRENGTH.
Through strength, I gain POWER. Through power, I gain VICTORY.
Through victory, my CHAINS ARE BROKEN
THE FORCE SHALL SET ME FREE
Nighthelm
Thu Feb 05, 2004 4:58 am
#4


TKA is a powerful profession, no doubt (much, much, much more powerful than a commando) but if you're going to go TKA, why go commando at all? As a commando, you have to get close to your target. If you're a commando/TKA, why on earth would you ever use any skill in the commando profession? Even flaming you're target would be a waste of time, when you can just kd/dizzy, and spam TKA specials which have about a 6x better dps than commando. I'm not saying this is wrong, as a matter of fact, it's the best thing you can use the left over skill points on, but that's becauseTKA isthe most powerful use of skill points in the game, and nothing to do with what compliments commando.


It's kinda sad that a profession that costs about half of what commando does, is so much more powerful (same argument with riflemen).


Message Edited by Nighthelm on 02-05-2004 05:59 AM



Jered Nighthelm of the Keepers of a New Hope
Kiadi_Mundi
Thu Feb 05, 2004 6:09 am
#5

I am TKA Commando and I can assure it is awesome. Its true that TKA out damages commando in most situations but when you come up against anything with high kinetic resists and AR2 you will be loving Commando, not only that I seem to have more fun incinerating things than I do beating the crap out of them


What Server u on? Iam from UK and play on lowca
Darkatrina
Thu Feb 05, 2004 6:13 am
#6

OK i think ill take pistoleer. One question though is it worth losing master pistoleer and going 3444 in pistoleerand getting the dirtyfighting line in smuggling?



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
Darkatrina
Thu Feb 05, 2004 6:15 am
#7

Sorry i am on eclipse server



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
Tigershark34
Thu Feb 05, 2004 6:50 am
#8

Definitely get the dirty fighting tree in smuggler. The template I am working on is Commando - flame tree, master pistoleer, smuggler - dirty fighting tree, and medic - dabler. Seems to work pretty good.




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

Sealclubber27
Thu Feb 05, 2004 7:32 am
#9

Im doing;


Medic: Trying to master, may go Doctor or Combat Medic


Commando: Master or Just flame tree if HAR and Gernades are not fixed.


Smuggler: Spices for now, to make some money, then ill drop it.


Nighthelm
Thu Feb 05, 2004 7:43 am
#10

I've been toying around with the idea of changing my template all together. I wanted to be a commando ever since I first read about the class in beta. However, what we are today, is nothing like what was originally proposed. Instead of an elite soldier, who is very versitile and can fight there way out of many situations other professions can not, we are some type of half assed heavy weapons specialists, with heavy weapons that are broken and utterly and completely useless. I read a post somewhere else where a player made a "true" commando by dabbling in various skills. I'm thinking about going something along the lines of master rilflemen (they are more like a heavy gunner currently than a sniper), add a bit of scout, and use whats left over to dabble in the heavy weapons and flamer lines. I'd have to look into the amount of skill points needed, but combing the abilities of the current riflemen with that of scout and some of commando, is much more in line with the original description given by the devs as to what a commando would be.



Jered Nighthelm of the Keepers of a New Hope
Darkatrina
Thu Feb 05, 2004 8:00 am
#11

Be interesting to know your findings on that thanks



Zabrina Lilac Rebel ElderJedi Chimaera Glaaxy

TH: We won't get another chance of this, Helios.
Helios: We have no choice, General Thunderheart. Our servers can't repel lag of that magnitude.
TH: swgmod001 will have that thread down. We've got to give him more time.
Pirita
Thu Feb 05, 2004 8:59 am
#12

Hi everyone,


I'm a master commando and master TKA with a bit of medic diagnostics 1. I decided to get this combination because they offer alot. Commando if you are a rebel you can have AT ST for lunch, TKA cannot take down an AT ST. When you go to Dathomir to hunt rancors you can demolish then with fire and acid, once you do that change to TKA and finish them off. Both professions have so much to offer, they are great professions, you are literally a "WALKING TANK" with both professions with you.


I have taken out Master TKA on my own on PVP using my master commando profession, they never get close to hit me and when they do they are up in flames and suffering from acid(again you need to get to know the abilities of your professions), again on the other hand I have taken out master commandos using my master TKA profession, they must not know how to use it, of course i have lost in a few ocassions but they are more victories than defeats.


I used to be a master brawler, master pikeman and master creature handler, which by the way I enjoyed those 3 professions since the game came out. It has been a month since I changed to medic, master commando and master TKA.


I hope this will help you on making your decision, again this is only my personal experience in the game and my own opinion.


Thanks.


Dessimus
Thu Feb 05, 2004 8:59 am
#13

It has already been said several times, but I just want to agree that tka/commando is brutal. That is my proffesion. If you only use commando it's nice to have tka because you get a lot of good defense mods. You can also heal your own wounds and slow poisons and disease by meditating. If you are good at changing weapons quickly in battle, the combination of the 2 is devastating. Let me tell ya, in pvp, Knockdown 2 followed immediatly by flamesingle 2 is unstopable. If you are quick with the knockdown you can take anyone, they don't stand a chance if they can't get off the ground. I highly recommend these 2 proffs. together. Plus, they are both really really fun, my favorite 2 so far.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
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