Commando Archive

Thread: Left Handed Weaopn DMG

pyclone
Thu Feb 05, 2004 6:04 am
#1

Now is it just me or should these things really cause some serious dmg...


In my experience they don't, every once in awhile a rocket connects for 2k in pvp but the average is like 900


900 seems good but the problem is they cost ham to shoot, they miss alot, and there slow.


any ranged profesion can easisly do 900 dmg, hell probalby 1.5k dmg in the time it takes to shoot one rocket hit or miss.


I was fighting buffed oppenents now being a commando i'm like great i'm gonna contribute a lot here, fight starts nope i hit with 15 rockets or so no kills.


Fire two both hit, says 1.5k and 1.7k don't think ap3 is working, guy still has 50% health due to armor and good buffs run away from mean rifleman wielding t21 and aming at my mind while laughing at my punny rockets.


sigh "got pwned 13337" should just be combat medic rifleman



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
thepunisher286
Thu Feb 05, 2004 2:31 pm
#2

buffs throw every thing about combat way off balance.. its plainly retarded... and the doctors will cry thier eyeballs out since they say its all they have..


im sorry but if they got rid of substat buffs, or allowed us to wound the subsbats to hell, then we wouldnt have human/humanoid tank problems.


Doctors have the ability to counter everything on a combat medic, heal wounds incredibly fast and what not. I dont think thier initial intentions were to be able to make a combat person as effective, or even more so, than an atst
Dessimus
Thu Feb 05, 2004 3:15 pm
#3

I think that the problem here simply boils down to the fact that the commando weapons (except FT) are useless. The ham cost is to high and they are not accurate. I think that the rocket launcher is the worst part about commando. Its a fricken missile launcher, it should be the most powerful weapon in the game. Instead it is a giant paper weight.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Theedage
Thu Feb 05, 2004 4:42 pm
#4



Dessimus wrote:
I think that the problem here simply boils down to the fact that the commando weapons (except FT) are useless. The ham cost is to high and they are not accurate. I think that the rocket launcher is the worst part about commando. Its a fricken missile launcher, it should be the most powerful weapon in the game. Instead it is a giant paper weight.





Dunno about you but I use my RLs religiously..... more than my FT.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
pyclone
Fri Feb 06, 2004 11:36 am
#5






Theedage wrote:





Dessimus wrote:

I think that the problem here simply boils down to the fact that the commando weapons (except FT) are useless. The ham cost is to high and they are not accurate. I think that the rocket launcher is the worst part about commando. Its a fricken missile launcher, it should be the most powerful weapon in the game. Instead it is a giant paper weight.





me too but half the time i cry becaseu i got better dmg with stopping shot when i was a pistoleer, not nerf pistoleers, i've just never been a rifleman


oh and the nice 333 that pops up over my head when i use it, i bet the dmg to self is about equal to its dmg output when you add up the misses at 333 ham cost each


i say no 75% dmg reduction to left handed weapon, if you get hit with you you should die period


Message Edited by pyclone on 02-06-2004 10:37 AM



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
SkipMalone
Fri Feb 06, 2004 12:26 pm
#6

My rule on using RL in PvP...


- Only fire from 50 to 64 m


- Only fire at stationary targets ( usually distracted by other players )


- If the player is kneeling or prone the chances to hit increase dramaticly


- KNOW YOUR ENEMY, if the people you are fighting have high ranged melee defenses ( sometimes you will not always know this info at the begining of a fight ) chances are you may not connect with a rocket. I try to see thier tags to know what profession they are, or just by watching them fight, what type of weapon they are using I can usually make a good assesment of thier skills.


Last night I had 6 back to back hits on a raid.. incapped them each time. I completly agree that our HW line is broken. Either the acc needs to be increased, damage increased, OR make them easier to make for weaponsmiths to reduce the costs or make certain HW able to be re-loaded.


If you follow those 4 rules, you should increase your chances while using a RL.


___________________
Cresslin
-Master Commando-
{Leader of DFR}
First mohawk on Flurry
------------------------------


"Commandos don't give up...and Diehard Commandos Die Hard...." Garvin


SkipMalone
Fri Feb 06, 2004 12:28 pm
#7


ugh.. why dident I use my edit button.. I meant to say in the 4th rule:


- if they have high ranged defense.... ( not melee )


___________________
Cresslin
-Master Commando-
{Leader of DFR}
First mohawk on Flurry
------------------------------


"Commandos don't give up...and Diehard Commandos Die Hard...." Garvin


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