Commando Archive

Thread: Hopefull the dev

jd2134
Wed May 12, 2004 9:19 pm
#1

Just got done watching the video for republic commando. it a 1st person shooter coming out where you lead a squad of clone troopers into combat.this video clear shows what a commando should be . these commando dont have flamethrowers, acid rifle, or launcher pistol. the do how ever have use carbine and rifle which tend to fire pretty quick, the demo also showed them using demo charges and other explosives. anyways i would love to be a commando again but only when the dev make commando in the game like those in other games


if any of you dev read this check out the video hell even try to get a sneak peak at the game itself . that how commando should be in this game master of rifle and carbines, able to blow doors and use heavy weapons to take down at-st and at-at


nagyt

hopefully a commando when they truely are a commando
Skeptic666
Thu May 13, 2004 9:30 am
#2

after the empire divided came on there was a guy on a mount he had a FT. And there was a seen of a jedi I beleive he was holding a FT and there was a guy walking by that I think I saw a HAR. But I dont remember seing it fired. Or any real commando being shown. hehe FYI



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
jd2134
Thu May 13, 2004 4:49 pm
#3

my point was the game Starwars REpublic commando show what a true commando is and how they should be treated in this game .


nagyt


thepunisher286
Thu May 13, 2004 8:08 pm
#4

The devs should learn from other star wars games exacly what classes should be. Teras Kasi shouldnt even exists. Wasnt there 12 of them? They watch jeid but aparently let vader get out of hand... and they were all killed byVader himself, exept 1. He forced that last TK to go after Luke. What happens next I dont know. But whatever the outcome, luke obviously came out alive...



RaNTS


Why do tka have vibro kucklers anyways? i thought its "unarmed"... its held on one hand but apparently thier 2 feet and other hand end up faster because they hold it....


Why is it that NPCs do more damage while holding ranged weapons than when they dont hold weapons? Thats stupid since the ranged fighters in this game are gimped compared to melee, so ranged has to get hit with more damage as well as do less damage in comparison.


Why does vehicle paint fade? It makes no sense.. its like having your hair color changed but it fades to default ugly color at the end of the day.That would make sense since hair "grows" and paint should stay on a bike as long as nothing physicly scratches it off... And why cant artisans modify vehicles to look slightly different. WS do it with guns like scopes and stocks


Why is there so much melee in this game anyways? The only real melee were the jedis. Please forget about kotor, the game couldnt have it all blasters, understand this. But its obvious that melee shouldnt ever work against a gun. Sheild generators was KOTORS excuse to have it, but then there were blasters that go through sheilds as if they were non existant. I wanted starwars specificly for ranged... other wise i would be playing some fantasy game if i wanted to use swords and hammers all day.


Why are BH a joke in pvp?


Why cant i wear a fricken bandolier AND a back pack!? Thats a gameplay breaking issue... needs to be addressed imediatly


Why did the moderators get rid of general discusion? double-u tee eff ! I liked those boards.

Raptor2k1
Thu May 13, 2004 11:29 pm
#5

Why cant i wear a fricken bandolier AND a back pack!? Thats a gameplay breaking issue... needs to be addressed imediatly





I think there's actually a petition on that going around in the core design forum...




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Page 1 of 1
Previous Next