Commando Archive

Thread: NEW COMMANDO WEAPON The DC-17m Blaster

GankByEwoks
Sat May 01, 2004 4:04 pm
#1

I know alot of thoughtshas been thrown about the idea of commandos getting a assualt rifle. If such a weapon was to be put into the game, I think the perfect weapon of choice is the DC -17m Blaster. This assualt rifle ( carbine ) is being featured as the main weapon of choice for the Clone Commandos in Republic Commando.


The DC -17m is a multi configrable blaster capable of becoming a long range sniperrifle,rapid fire carbine, as well as a anti armor heavy weapon.The versatility of the DC -17m is the main reason for the Elite Clone Commandos choosing it as thier primary weapon.


However for Star Wars Galaxies, the developers probably wont allow us a all uber weapon so the choice would have to made on what to make the DC -17m, a Rapid FireCarbine ,or a Sniper Rifle,( kind of like how the E - 11 has two configurations). I personally think that the DC -17m shouldbe madesimilar to that of a Flame Thrower.


As everyone knows, theFlame Throweris a long range defaultweapon but has " specials" like Fire Single and FireCone,that grant it close range support. The DC - 17m could perhaps be like that of a carbineand grant "specials" to give the weapon the bonus of a sniper rifle and / or the anti - armor configuration. Basically allowing the weapon to have a rapid fire medium range capability and then give it " long range specials". Sort of like the opposite coverage of the Flame Thrower.


Flame Thrower : Slow long range default, and powerful close range specials, with DOT.


DC -17m : Fast Close range support, and powerful long range specials, No DOT.



I personally think the armor peircing values of the DC -17m should be Medium AP, basically a notch above normal carbines due to the fact the weapon is a commando weapon but not as powerful as some of the major heavy weapons.



PHOTO : http://www.lucasarts.com/games/swrepubliccommando/ go to concept art, picture # 4.


I hope this post gets a sticky, because honestly I hear so many people begging for a assualt rifle of some sort, but dont know of any in the Star Wars Universe to base it off of.. With everything going on with the CLONE WARS hype, I think Galaxies has a great chance to use a weapon that will probably become a well known weapon in the upcoming games, novels, and EP 3.



- GANK BY EWOKS





JohboBocal
Sat May 01, 2004 4:33 pm
#2


Thank you for posting.


But just so you know, this idea has been tossed around for quite some time. We should keep discussing this and other weapons.


I personally think this weapon sounds great, and has fabulous potential, but we will need to discuss it an dwee what is best.





Message Edited by JohboBocal on 05-01-2004 04:34 PM




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
RazerWolf
Sat May 01, 2004 4:39 pm
#3

Yep. The Commando community overall wants this gun so much. It's even got a background in SW, what with being an official LucasArts game weapon! For a game about Commandos! What more reason do the Devs need to put this in?



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

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thehitman
Sat May 01, 2004 4:41 pm
#4

this should be added



"Its always a pleasure to meet a jedi"
GankByEwoks
Sat May 01, 2004 6:07 pm
#5

THE 1 STAR PANSY STRIKES AGAIN !

Blessing us with their stupidity and lack of courage to write there name on the board..


I dont mind geting a1 STAR , but grow a set of balls, and state your name and why you are giving a informative nuetralpost a 1 STAR ..


That way I can get a laugh, and embrass you right off the boards..


- GANK BY EWOKS

StarNick
Sat May 01, 2004 7:49 pm
#6

Personally im following SW: RC pretty closely..and very excited that they're making a new FPS (jedi knight series was good...but getting rather old....we need more SW games that gets the gritty stuff..not the jedi stuff...just like SW: RC )


Anyways...im 99.9% sure they are NOT going to put this weapon in SWG as its from another game (not the movies)


Most likely the devs will either get an AR from the movies...or design one of their own...which makes sense two fold:


A) Most of the times, even if the game is "official" you wont see the same weapons that are game specific in another game (either new weapons, series specific weapons, or brand weapons..like the DL-44, oe E-11, or DH-17).....of course this isnt always true...there are exceptions



B) Mind you...this weapon would be over 20 years old....most likely there would be new upgraded weapon varients by now.... (maybe they could use the DC line...bigger number )


But that doesnt mean im not for the support of an AR...hell, i want an Assault tree so badly!!! ...but I dont think they're going to make an AR exactly like the DC (like a skin of it on the swg engine for example)....but the basic concept where it is interchangeable..or customizable is a VERY interesting idea..that could very well create a new unique line of weapons (rather than "slicing" we can "add" stuff to weapons, making them new and different...a true modification....but that would mean you would need extra skills...


for exampe -


if lets say we got a customizable AR...the basic design is a fast-fire, med-ap assault rifle that can be used at Assault 1 (proposed tree)....but in order to make it into a sniper rifle [a mod that can be dropped on...like a powerup maybe?] you need Assault 3


For one, i think this would be a neat idea to make for swg....and complicated hehe





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Zito75
Sat May 01, 2004 9:11 pm
#7

we can only wish...



*still waiting for commando to be fixed so i can drop Rifleman/CM*





Zito Ipod - Radiant
Master Rifleman - Master Combat Medic
XintorzKarv
Sat May 01, 2004 9:43 pm
#8






StarNick wrote:

Anyways...im 99.9% sure they are NOT going to put this weapon in SWG as its from another game (not the movies)





Tell me if I'm wrong, but I think that the Disruptor Rifle (for Rifleman) was seen first in the JK series. Then the devs decided to include it ingame.

So if the devs like a gun from an old SW game, why wouldn't they add it in SWG too?
thepunisher286
Sat May 01, 2004 11:27 pm
#9

Anything that is acknowledged in the star wars universe, the devs can add it if they wish becuase the "dc-17" isnt the intelectual property of any one else but lucas arts . If the devs wanted to add it, but had second thoughts, they could contact lucas arts and im 100% sure it would be O.K'ed.



Look at composite! There isnt any other game with that kind of armor nor any character I know in the sw universe. The thing is, even if the devs SOMEHOW couldnt add it because its in another game for what ever reason that has not NOT let them, they would just make some cheap knock off but with the same outcome.


Raptor2k1
Sun May 02, 2004 1:43 am
#10





B) Mind you...this weapon would be over 20 years old....most likely there would be new upgraded weapon varients by now.... (maybe they could use the DC line...bigger number






Hehe, you'd be surprised. If you take a close look at the Disrupter Rifle and Carbine in KOTOR it looks exactly like the DXR weapons in SWG... and that's a 4000 year old design.


If we couldn't get the DC-17, or a variant therof as an assault weapon, I'd like to see them at least give us that heavy-machine gun blaster the clonetroopers had in Episode II (I think it might be another DC variant.)


The adaptablity of the DC-17 would give us alot to work with in terms of versatility though, and I could easily accept a single skill-line devoted toa weapon that can serve so many purposes.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


HootGibson
Sun May 02, 2004 4:42 am
#11

StarNik Wrote:


B) Mind you...this weapon would be over 20 years old....most likely there would be new upgraded weapon varients by now....






Yes... and the bonearmor have been around how long???



I think that the dc-17 is a great idea the best thing that could happen for the Commando profssion (much more starwars like than the flamethrower that allmost everybody runs around with. I say put the DC-17 in master Commando box.



Colonel Hoot Gibson (Master Commando & Master Tera Kasi) Rebel on corbantis


"...you cant decide who gets nerfed or not...Its just war"


Oback
Sun May 02, 2004 7:08 am
#12

i would love to get my hand on one of those, they look sweet, and the blaster color is blue :-)



pikesman

master commando

Rebel till the end
Figu
Sun May 02, 2004 10:20 am
#13

i belive it be easyer to create the heavy reapter blaster from jkutcast i like the idea of a dc-17 but ive grown attacht to the blaster the only weapon that can whip the floor of jedis with its secondary attack the only way to dodge its secondary move is to send it bak at ya jk was a great game maybe the devs should look at that game closer they already toke out the disruptor rifle take the heavy reapter blaster



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
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