Commando Archive

Thread: Commando / Fencer

Zaax
Mon Apr 26, 2004 11:54 pm
#1

anyone out there? i know there are a lot of TKM/commando's, i was wondering if there were any commando fencers - mastering both.


i know this will leave me with 4 extra points, but i would like any tips.


i am curently 0303 fencer, and i allready get way less damaged running a CoB macro with a gaffi stick, than when equiped with my flamer. (of course the flmamer does kill faster lol)


specificaly, has anyone used fencer up close and heavy weapons for ranged?



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
admisgd
Tue Apr 27, 2004 8:23 am
#2

Sounds like an interesting combo with the deff resists of a fencer and the flame dot of the commando may be fun. Fencer gives you the ability to stay in the fight for a long time actually giving the flame dot a chance to do some serious damg if reapplied. I don't know anyone who has done this combo most of the commandoI know are TK/comm,pistoleer/comm orRifle/comm but I can see fencer/comm beinga funcombination.



Adda
Master Commando / Master Smuggler


Zabin
Master Pikeman / Master Rifleman
Vehioh_Mashrak
Tue Apr 27, 2004 1:54 pm
#3

I'm one, and I must say it allows a certain amount of flexibility in what I can do. I enjoy it a lot, though until they fix a lot of commando issues, I am sticking with the flame line.



Supplemental Officer Vehioh Mashrak
Alpha Company
203rd Tatooine Stormtrooper Legion

Warrior of the Pie
One who has owned LordOfFatness
TheCursedFox
Tue Apr 27, 2004 9:50 pm
#4

I'm currently doing this combo, just hit master commando and already had master fencer. I like it so far save that master commando/TKM's can do novice medic or scout. Haven't tried heavy weapons only for ranged, mainly made this char so I could tank krayts or flame em =)

TheCursed Fox
Master Commando
Master Fencer
Rebarty
Wed Apr 28, 2004 12:33 am
#5

We have 2 in my guild, they like it.



Rebarty Mir-mar Old Commando- Pre-CU, Pre-NGE
Mayor, Zion city of Light
Wyenn Mirmar, Dancing Fool
LordSeckmoth
Wed Apr 28, 2004 12:39 am
#6

I haven't done Commando/Fencer.... but I did Commando/TKM, and the closer kin Commando/Pistoleer. I can say I loved Commando Pistoleer *I wish we had LP specials of our own, but I played with what I had for the time being* with Dodge, State Defenses, and my LP tearing apart anything I came across.
Zaax
Mon May 17, 2004 7:48 am
#7


Update on how it going



not bad. at first after i mastered fencer i was using only my fencer (no i have no uber weapons for fencer). then i "remmebered" i have comnado too.


i made a quik macro thatgoes: flamer/flameII/gaffi.


( /ui action toolbarPanexy/ui action toolbarSlot01 (put flamer here) /flameII (or whatever the command is you can add flameconeII here instead) /pause 2 (important i dont know why it just makes it work. if not you stay equiped with the flamer) /ui action toolbarPanezz /ui action toolbarSlot 00 (put gaffi/batton/vibroknuklers here) (sheesh i did that by heart. my bad lol) this will also take you back to your mellee hot bar with all the right spechals.


anyway this works very nicly. the point is i have my CoB going, and this is so fast that i reequip my fencer weapon so fast i stay with CoB running.



my prob is now i am feeling the SP crunch. i still us the ocational rocket here and there. but i am thinking of dropping at least the HAR tree so i can get back my presious medic. i hate having no medic. if they ever do fix the HAR tree or make it into a repeter blaster or something, i can always get my Master tag back.


question is, if i allready drop Master, should i jsut keep the flame tree (sigh i know i know) and get other stuff too.


confused as to how stuborn i should be





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
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