Commando Archive
Thread: a Weaponsmith asks for your opinion ...
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Richie76
Thu Dec 30, 2004 2:50 am
#1
hi fellow commandos,
im just about to make some rocket launchers but this issue is for all heavy weapons and grenades.
what do u prefer more: more damage or more uses ? (for heavy weps and grenades or just for one?)
as u might know a ws has 10 or up to 12 points he can experiment on - and so im not sure if u really would like some higher damage (lets say 2200 instead of 2100) or if u can have 1 (or maybe more) uses of this wep. my calculation was based on the summary damage of a weapon but i have never been a commando (one of 3 i havent done - hehe) and so i would like your thought about it.
would be nice if u could gimme some hints i could work towards into my stuff (it seems there is a high demand on my main server for commando stuff)
cheers richie
im just about to make some rocket launchers but this issue is for all heavy weapons and grenades.
what do u prefer more: more damage or more uses ? (for heavy weps and grenades or just for one?)
as u might know a ws has 10 or up to 12 points he can experiment on - and so im not sure if u really would like some higher damage (lets say 2200 instead of 2100) or if u can have 1 (or maybe more) uses of this wep. my calculation was based on the summary damage of a weapon but i have never been a commando (one of 3 i havent done - hehe) and so i would like your thought about it.
would be nice if u could gimme some hints i could work towards into my stuff (it seems there is a high demand on my main server for commando stuff)
cheers richie
Azagthoth23
Thu Dec 30, 2004 4:08 am
#3
depends on the commando i think,
i prefer more damage instead of another charge
Azarken
Thu Dec 30, 2004 4:16 am
#4
i had this discussion a looong time ago with a WS friend that specialised in commando weapons. My personal opinion is ALWAYS a bigger boom. As a commando there are a few things you accept and 1. that your charged weapons/grenades can miss alot. and 2. they cost stupid amounts of HAM to use.
So rather than having a extra chance to miss and reap havoc on your HAM I'd always prefer the ones that do hit to do more damage.
BloodMonk
Fri Dec 31, 2004 3:17 am
#6
to give you a goal to work towards 
my launchers are 7s 4200 max +68 accuracy@ideal 
Sly
JuggernautRM
Fri Dec 31, 2004 3:44 pm
#7
Personally, bigger boom, because we want to make those hits we have count atleast.
Warmaker01
Fri Dec 31, 2004 6:02 pm
#8
There were several threads initiated here a while ago from a Weaponsmith in regards to our Heavy Weapons and Consumeables.
Here they are (sorry, don't know how to make them all clicky):
Heavy Weapons, some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=68904
Special Heavy Weapons, some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=69209
Grenades, Some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=68083
If it is for Schwartz-grinding players' demand for grenades, then damage is all you really need.
Here they are (sorry, don't know how to make them all clicky):
Heavy Weapons, some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=68904
Special Heavy Weapons, some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=69209
Grenades, Some info from a Weaponsmith:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=68083
If it is for Schwartz-grinding players' demand for grenades, then damage is all you really need.
Message Edited by Warmaker01 on 12-31-2004 05:03 PM
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