Commando Archive
Thread: So when, in estimate, are we going to get fixed/revamped
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Coonsan
Sat Jan 01, 2005 11:39 am
#1
i love commando, i love using heavy weapons and Flamethrowers, but its getting to be too much, without solo groups it seems the only way to get good money is soloing high end mobs for good loot, and also not being able to tank very well is not so good
i dont want to give into the game mechanics and give up commando, and i have told myself i will stick with commando till it gets fixed....
do we have any estimated time frame of when we can expect it.....?
i dont want to give into the game mechanics and give up commando, and i have told myself i will stick with commando till it gets fixed....
do we have any estimated time frame of when we can expect it.....?
Kalano
Sat Jan 01, 2005 5:25 pm
#2
First is the CURB, which by garvin's word which we commandos trust very much, will fix many of our issues. After that, well, it comes down to when and if we get a commando revamp after. So, there ya have it.
SupaPook
Sun Jan 02, 2005 8:27 am
#4
a week before they give up the game.....it'll go like this:
Commando Revamp in the CURB.......................
couple days of pwnage for the commandos....................
Devs going.............omgzor they are awesome..............
nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf..............
hey whats with the pipe that pops out a flag that says bang on it.............................
SOE regrets to inform its customers that it can no longer justify the continued maintenance of SWG and is thereby ending its 3 year run.
Mark this thread,it will be eerie when I prove to be right.
Cougar959
Mon Jan 03, 2005 12:07 pm
#7
Raptor2k1 wrote:
When pigs fly.
*Stuffs a pig in a rocket lauchers and fires up in the sky*
There, taken care of...No wait, damnit I missed.
Cpl_Fisher
Mon Jan 03, 2005 12:15 pm
#8
puts pig on top of proton grenade and sets it off.... oops to many nades
garvin
Mon Jan 03, 2005 12:17 pm
#9
The Good News...We SHOULD be "fixed" via the Combat Upgrade....
The Bad News...We still don't know for sure when the CU testing process will begin for sure...we just know it's suppose to be sometime in January...
I say "we SHOULD be fixed" because not all of our issues will be covered via the CU, but ALL of our MAJOR issues will be...There will still be elements that we'll liked "revamped" after the CU finishes, but we won't feel so much like a "gimped" class and we WILL be able to compete on the same levels as other templates that spend the same number of skill points as us (with 250pts spent in mind)...
When I say that I mean that we should see "fixes" to our more pressing grenade issues, but not the grenade overall revamp we've been hoping for as an example...Another example is that we won't likely see a new tree added to our profession as TH once referenced a long time back...I believe popular consensus with the CU programmers is that they'd like to "fix" us via the CU and then see if we still want that new tree or if we are much more happier with what we have (It wouldn't take much to make certain trees feel like they are new with a few specific changes)...To me, I kind of agree with the CU Programmers on holding off on a new tree...it's kind of like having a blank check that we can cash Post-CU if we still feel like there is something missing...
The key is getting signed up for the CU Beta testing...if you haven't already, go sign up here.
Coonsan
Mon Jan 03, 2005 2:21 pm
#10
wow thanx garvin, i feel honored to have u post on a post of mine..
and i would sign up for the testing, but the whole 18+ rule wont let me,(only 15), which makes me mad, since i would really like to
and i would sign up for the testing, but the whole 18+ rule wont let me,(only 15), which makes me mad, since i would really like to
StarNick
Mon Jan 03, 2005 4:22 pm
#11
Well if the devs see that we own on the sandbox...two things will happen:
1) Since its testing...they'll tweak us
2) Since WE'RE testing...if they nerf us, we punch them
We're fighting for playability and being viable choice in PvE/PvP again....we'll make sure the devs get the ball on track ![]()
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