Commando Archive

Thread: anyone test grenades??

JeCy
Fri Apr 29, 2005 1:19 pm
#1

I have tons of these..i dont care about losing the 300+ crates to make new ones.. but


C12 135 max C22 300 max and glops 650 max seam totally usless now.. this is just a guestimate on the acually powers post CU but its around there...


Thermals 750 and protons 1k...


every other weapons seamed to go up in damage and these things where cut in 1/3 has anyone tested these or played with um??


does grenades need to be completly reworked?


Je'Cy
Tapoh
Fri Apr 29, 2005 1:28 pm
#2

Grenades seemed to be downgraded. I lost alot of damage and the quanities didn't change. Also I chucked a ID and i had a 15 sec cool down wheer I couldn't do anything. This would be so bad if they did 3k dmg but they do 654...


I also thought C22's did KD...now they don't hmmmmm



Tapoh


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Tapoh...paying customer since July 03....

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Tapoh
Fri Apr 29, 2005 1:54 pm
#3

Grenades seemed to be downgraded. I lost alot of damage and the quanities didn't change. Also I chucked a ID and i had a 15 sec cool down wheer I couldn't do anything. This would be so bad if they did 3k dmg but they do 654...


I also thought C22's did KD...now they don't hmmmmm



Tapoh


SCM







Tapoh...paying customer since July 03....

No longer!
KJFett3
Fri Apr 29, 2005 2:12 pm
#4






JeCy wrote:

I have tons of these..i dont care about losing the 300+ crates to make new ones.. but


C12 135 max C22 300 max and glops 650 max seam totally usless now.. this is just a guestimate on the acually powers post CU but its around there...


Thermals 750 and protons 1k...


every other weapons seamed to go up in damage and these things where cut in 1/3 has anyone tested these or played with um??


does grenades need to be completly reworked?


Je'Cy




Je'Cy...I can store them in one of my spare houses if you want to clear up the space...let the other guild commandos have at them for the heck of wasting them.....




!Drevin of DROW!
!!
TheWok
Fri Apr 29, 2005 5:49 pm
#5



Tapoh wrote:

I also thought C22's did KD...now they don't hmmmmm



Imperial Detonators have the KD effect. C22s have a high chance of causing wounds.

I mourn my grenades. I had Imperial Detonators and C22s with klick glands in them. They were greatness. Now, it seems as if grenades are there just to cause mass state effects rather than do any real damage.



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zero8404
Fri Apr 29, 2005 11:06 pm
#6

threw a glop this morning, could do anything for 30secs
Legion24
Sat Apr 30, 2005 1:29 am
#7

The people who decided the stats for the grenades are retarted. There is no tactical advantage for even having them. 15 second cool down? This is not practical. If grenades did minimal damage but cooled down as fast as a normal person could throw I could see an advantage in using them....I think girl scouts mastermind the developmnt to this game.

JeCy
Sat Apr 30, 2005 5:13 am
#8

hehe if they where on raidant i would hook ya in a heart beat.. but they are on chimeara.. where i was the best stocked.. cheapest priced grenade vendor on the server.. well for 3 months atleast.. /sigh i was just starting to get well known there.. Hmm i wonder if there are any other disposible weapons that commandos would want..


BTW if anyone wants a some crates of grenades on chim to go play with and test for free just send me a PM and ill hook ya up.. if they dont get changed.. they are going from the stock room to the recycle bin..


Je'Cy


ps.. btw thanks drevin for helping me test PSG's some very valuable infor.. if anyone is currious hit the armorer boards and check out my psg thread..
masterbahumet
Sat Apr 30, 2005 5:40 am
#9






JeCy wrote:

I have tons of these..i dont care about losing the 300+ crates to make new ones.. but


C12 135 max C22 300 max and glops 650 max seam totally usless now.. this is just a guestimate on the acually powers post CU but its around there...


Thermals 750 and protons 1k...


every other weapons seamed to go up in damage and these things where cut in 1/3 has anyone tested these or played with um??


does grenades need to be completly reworked?


Je'Cy






yes commando is my favorite tune and they even have a long reusue timer on top of the poor damge and poor speed--not to mention the poor accuracy---bottom line is they really are useless you might as well sell all your crates for 1 credit each---they are even more useless in pvp now also unfortunatelty and also useless for force-sensitive grinding if they dont gut and change some from the current live system



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JeCy
Wed May 04, 2005 7:59 am
#10

hehe 300 crates 1 cpu each : )
Kesslan
Wed May 04, 2005 10:01 am
#11

Aye. Timers are all otu of wack too. Alot of old grenades are up to 110 seconds before speed mods. And with master mods, your still looking at at least a whole MINUTE 60 bloody seconds of being unable to do a single thing but run the hell away. Cant burst run, cant heal, cant shoot nadda.


Then there's other grenades. newly looted ones that have a base 12 second timer which for me at master BH/Novice smuggler/almost master commando is about 7 seconds. That's liveable to me as most of my regular specials take this long. And once i'm a finished template the cool down will likely drop another notch or two. But what the hell do I do with all the other grenades now..


Coudl we get the commando rep to push the devs to actually fix the timers? I mean they've been (slowly) fixing all the armor loots etc. So I dont see why they cant fix the grenade timers.





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JiganSterling
Wed May 04, 2005 10:34 am
#12

when you pull a grenade from a crate it multiplies the speed by 10...this has happened to every grenade I had that was crated pre-CU.


Instead of a 6.2 speed with an imperial deontator....I had a 62 speed and accidentally aggro'd everything on me within 30 m






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